Cleric Known Spells LEVEL: 0
Per Day: 3 ooo

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Amanuensis Transmutation V, S 1 standard Close (25 ft.) Object or objects with writing 10 minutes Will nega 15 Yes splcmp - p.9
Copy nonmagical text.
o Bleed Necromancy V, S 1 standard Close (25 ft.) One living creature Instantaneous Will nega 15 Yes PFCR - p.249
You cause a living creature that is below 0 hit points but stabilized to resume dying.
o Create Water Conjuration V, S 1 standard Close (25 ft.) Up to 2 gallons of water Instantaneous None No PFCR - p.262
This spell generates wholesome, drinkable water, just like clean rain water.
o Detect Magic Divination V, S 1 standard 60 ft. Cone-shaped emanation Concentration, up to 1 mi None No PFCR - p.267
You detect magical auras.
o Detect Poison Divination V, S 1 standard Close (25 ft.) Or Area one creature, one obje Instantaneous None No PFCR - p.268
You determine whether a creature, object, or area has been poisoned or is poisonous.
o Guidance Divination V, S 1 standard Touch Creature touched 1 minute or until dischar Will nega 15 Yes PFCR - p.292
This spell imbues the subject with a touch of divine guidance.
o Light Evocation V, M/DF 1 standard Touch Object touched 10 minutes None No PFCR - p.304
This spell causes a touched object to glow like a torch.
o Mending Transmutation V, S 10 minutes 10 ft. One object of up to 1 lb. Instantaneous Will nega 15 Yes PFCR - p.312
This spell repairs damaged objects, restoring 1d4 hit points to the object.
o Purify Food and Drink Transmutation V, S 1 standard 10 ft. 1 cu. ft. of contaminated food Instantaneous Will nega 15 Yes PFCR - p.328
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
o Read Magic Divination V, S, F 1 standard Personal You 10 minutes PFCR - p.330
You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
o Resistance Abjuration V, S, M/D 1 standard Touch Creature touched 1 minute Will nega 15 Yes PFCR - p.334
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
o Stabilize Conjuration V, S 1 standard Close (25 ft.) One living creature Instantaneous Will nega 15 Yes PFCR - p.348
Upon casting this spell, you target a living creature that has -1 or fewer hit points.
o Virtue Transmutation V, S, DF 1 standard Touch Creature touched 1 min. None Yes PFCR - p.365
With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.

Cleric Known Spells LEVEL: 1
Per Day: 3+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Anarchic Water Transmutation V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 16 Yes splcmp - p.11
Makes chaotic-aligned anarchic water.
o Axiomatic Water Transmutation V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 16 Yes splcmp - p.22
Makes lawful-aligned axiomatic water.
o Bane Enchantment V, S, DF 1 standard 50 ft. 50-ft.-radius burst, centered 1 minutes Will nega 17 Yes PFCR - p.246
Bane fills your enemies with fear and doubt.
o Bless Enchantment V, S, DF 1 standard 50 ft. The caster and all allies with 1 minutes None Yes PFCR - p.249
Bless fills your allies with courage.
o Bless Water Transmutation V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 16 Yes PFCR - p.249
This transmutation imbues a flask of water with positive energy, turning it into holy water.
o Blessed Aim Divination V, S 1 standard 50 ft. 50-ft.-radius spread centered 1 minutes Will nega 16 No splcmp - p.31
+2 bonus for allies' ranged attacks.
o Blood Wind Evocation V, S 1 swift act Close (25 ft.) A single creature with Intelli 1 round Will nega 16 Yes splcmp - p.33
Subject uses natural weapon at range.
o Cause Fear Necromancy V, S 1 standard Close (25 ft.) One living creature with 5 or 1d4 rounds or 1 round; se Will part 16 Yes PFCR - p.252
The affected creature becomes frightened.
o Cold Fire Transmutation V, S, DF 1 standard Close (25 ft.) One fire source up to a 20-ft. 1 minutes [D] fire source No (fire 16 No ( splcmp - p.50
Fire becomes blue and white, emits cold.
o Command Enchantment V 1 standard Close (25 ft.) One living creature 1 round Will nega 17 Yes PFCR - p.256
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
o Comprehend Languages Divination V, S, M/D 1 standard Personal You 10 minutes PFCR - p.258
You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
o Conviction Abjuration V, S, M 1 standard Touch Creature touched 10 minutes Will nega 16 Yes splcmp - p.52
Subject gains +2 moral bonus to all saves.
o Cure Light Wounds Conjuration V, S 1 standard Touch Creature touched Instantaneous Will half 16 Yes PFCR - p.263
When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage.
o Curse Water Necromancy V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 16 Yes PFCR - p.263
This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water.
o Deathwatch Necromancy V, S 1 standard 30 ft. Cone-shaped emanation 10 minutes None No PFCR - p.265
Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.
o Delay Disease Conjuration V, S, DF 1 standard Touch Creature touched 24 hours Will nega 16 Yes splcmp - p.63
Ravages of disease staved off for a day.
o Detect Chaos Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 10 m None No PFCR - p.266
You can sense the auras of chaotic creatures.
o Detect Evil Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 10 m None No PFCR - p.266
You can sense the presence of evil.
o Detect Good Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 10 m None No PFCR - p.267
You can sense the presence of good.
o Detect Law Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 10 m None No PFCR - p.267
You can sense the auras of lawful creatures.
o Detect Undead Divination V, S, M/D 1 standard 60 ft. Cone-shaped emanation Concentration, up to 1 mi None No PFCR - p.269
You can detect the aura that surrounds undead creatures.
o Dispel Ward Abjuration V, S 1 standard Medium (110 ft.) One warded object or area Instantaneous None No splcmp - p.67
As dispel magic, but affects only wards.
o Divine Favor Evocation V, S, DF 1 standard Personal You 1 minute PFCR - p.273
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls.
o Doom Necromancy V, S, DF 1 standard Medium (110 ft.) One living creature 1 minutes Will nega 16 Yes PFCR - p.274
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
o Ebon Eyes Transmutation V, S, M 1 standard Touch Creature touched 10 minutes None Yes splcmp - p.77
Subject can see through magical darkness.
o Endure Elements Abjuration V, S 1 standard Touch Creature touched 24 hours Will nega 16 Yes PFCR - p.277
A creature protected by endure elements suffers no harm from being in a hot or cold environment.
o Entropic Shield Abjuration V, S 1 standard Personal You 1 minutes [D] PFCR - p.278
A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
o Faith Healing Conjuration V, S 1 standard Touch Living creature touched Instantaneous Will half 16 Yes splcmp - p.87
Cures 9 hp to worshiper of your deity.
o Foundation of Stone Transmutation V, S, DF 1 standard Close (25 ft.) 1 creatures, no two of which a 1 rounds None No splcmp - p.99
+2 AC, +4 bonus to resist bull rush and trip attacks.
o Grave Strike Divination V, DF 1 swift act Personal You 1 round splcmp - p.107
You can sneak attack undead for 1 round.
o Guiding Light Evocation V, S 1 standard Long (440 ft.) 1 minutes [D] None Yes splcmp - p.108
+2 on ranged attacks against creatures in illuminated area.
o Healthful Rest Conjuration V, S 10 minutes Close (25 ft.) 24 hours Will nega 16 Yes splcmp - p.111
Subjects heal at twice the normal rate.
o Hide from Undead Abjuration V, S, DF 1 standard Touch 1 creatures touched 10 minutes [D] Will nega 16 Yes PFCR - p.296
Undead cannot see, hear, or smell creatures warded by this spell.
o Ice Gauntlet Evocation V, DF 1 standard Personal You 1 minutes [D] splcmp - p.119
A spiked gauntlet of ice forms around your fist.
o Incite Enchantment V, S 1 swift act Close (25 ft.) Creatures in a 10-ft. burst 1 minutes Will nega 17 Yes splcmp - p.121
Subjects can't ready actions or delay.
o Inflict Light Wounds Necromancy V, S 1 standard Touch Creature touched Instantaneous Will half 16 Yes PFCR - p.300
When laying your hand upon a creature, you channel negative energy that deals 1d8+1 points of damage.
o Inhibit Enchantment V, S 1 standard Medium (110 ft.) One creature Instantaneous Yes splcmp - p.123
Subject delays until next round.
o Ironguts Abjuration V, S, M 1 standard Touch Creature touched 10 minutes Will nega 16 Yes splcmp - p.126
Subject gains +5 bonus on saving throws against poison.
o Light of Lunia Evocation V, S 1 standard Medium (110 ft.) You and up to two rays 10 minutes [D] or until d None Yes; splcmp - p.132
You radiate silvery light, which you can expend as 2 rays as ranged touch attacks that deal 1d6 damage or 2d6 to undead or evil outsiders.
o Longstrider * Transmutation V, S, M 1 standard Personal You 1 hours [D] PFCR - p.305
This spell gives you a +10 foot enhancement bonus to your base speed.
o Magic Stone Transmutation V, S, DF 1 standard Touch Up to three pebbles touched 30 minutes or until disch Will nega 16 Yes PFCR - p.310
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
o Magic Weapon Transmutation V, S, DF 1 standard Touch Weapon touched 1 minutes Will nega 16 Yes PFCR - p.310
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
o Moon Lust Illusion V, S, F 1 standard Medium (110 ft.) One living creature 1 rounds Will part 16 Yes splcmp - p.143
Subject obsesses about moon, is fascinated or dazzled.
o Nightshield Abjuration V, S 1 standard Personal You 1 minutes [D] splcmp - p.148
You gain resistance bonus on saves, and spell absorbs magic missile damage.
o Nimbus of Light Evocation V, S, DF 1 standard Personal You 1 minutes or until discha splcmp - p.148
Light illuminates you until released as an attack.
o Obscuring Mist Conjuration V, S 1 standard 20 ft. Cloud spreads in 20-ft. radius 1 minutes [D] None No PFCR - p.317
A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
o Omen of Peril Divination V, F 1 round Personal You Instantaneous splcmp - p.149
You know how dangerous the future will be.
o Portal Beacon Transmutation V, S 1 standard Close (25 ft.) One interplanar gate or portal 1 hours None No splcmp - p.161
You grant others knowledge of a magic portal's location.
o Protection from Chaos Abjuration V, S, M/D 1 standard Touch Creature touched 1 minutes [D] Will nega 16 No; PFCR - p.327
This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
o Protection from Evil Abjuration V, S, M/D 1 standard Touch Creature touched 1 minutes [D] Will nega 16 No; PFCR - p.327
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
o Protection from Good Abjuration V, S, M/D 1 standard Touch Creature touched 1 minutes [D] Will nega 16 No; PFCR - p.328
This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures.
o Protection from Law Abjuration V, S, M/D 1 standard Touch Creature touched 1 minutes [D] Will nega 16 No; PFCR - p.328
This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.
o Remove Fear Abjuration V, S 1 standard Close (25 ft.) 1 creatures, no two of which c 10 minutes; see text Will nega 16 Yes PFCR - p.332
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
o Resist Planar Alignment Abjuration V, S, DF 1 standard Touch Creature touched 10 minutes Fortitude 16 Yes splcmp - p.174
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
o Resurgence Abjuration V, S, DF 1 standard Touch Creature touched Instantaneous Will nega 16 Yes splcmp - p.174
You grant subject a second chance at a saving throw.
o Sanctuary Abjuration V, S, DF 1 standard Touch Creature touched 1 rounds Will nega 16 No PFCR - p.336
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.
o Shield of Faith Abjuration V, S, M 1 standard Touch Creature touched 1 minutes Will nega 16 Yes PFCR - p.342
This spell creates a shimmering, magical field around the target that averts and deflects attacks.
o Sign Enchantment V, S, M 1 standard Personal You 10 minutes or until disch splcmp - p.189
You gain +4 bonus on next initiative check.
o Snowshoes Transmutation V, S 1 standard Touch Creature touched 1 hours [D] Will nega 16 Yes splcmp - p.194
Subject walks easily on ice and snow.
o Spell Flower Transmutation V, S 1 standard Personal You 1 rounds splcmp - p.198
Hold the charge on one touch spell per forelimb.
o Summon Monster I Conjuration V, S, F/D 1 round Close (25 ft.) One summoned creature 1 rounds [D] None No PFCR - p.350
This spell summons an extraplanar creature.
o Summon Undead I Conjuration V, S, F/D 1 round Close (25 ft.) One summoned creature 1 rounds None No splcmp - p.215
Summons undead to fight for you.
o True Strike * Divination V, F 1 standard Personal You See text PFCR - p.363
You gain temporary, intuitive insight into the immediate future during your next attack.
o Updraft Conjuration V, S, M 1 swift act Personal You Instantaneous splcmp - p.228
Column of wind lifts you 10 ft up into the air, then you float gently back down.
o Lesser Vigor Conjuration V, S 1 standard Touch Living creature touched 10 rounds + 1 rounds [max 15 rounds] Will nega 16 Yes splcmp - p.229
Creature heals 1 hp/round [max 15 rounds].
o Vision of Glory Divination V, S, DF 1 standard Touch Creature touched 1 minute or until dischar None Yes splcmp - p.231
Subject gains morale bonus equal to your Cha modifier to one saving throw.
o Wings of the Sea Transmutation S, M 1 standard Touch Creature touched 1 minutes Fortitude 16 Yes splcmp - p.240
+30 ft. to subject's swim speed.

Cleric Memorized LEVEL: 0
Per Day: 3 ooo

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Detect Magic Divination V, S 1 standard 60 ft. Cone-shaped emanation Concentration, up to 1 mi None No PFCR - p.267
You detect magical auras.
o Guidance Divination V, S 1 standard Touch Creature touched 1 minute or until dischar Will nega 15 Yes PFCR - p.292
This spell imbues the subject with a touch of divine guidance.
o Light Evocation V, M/DF 1 standard Touch Object touched 10 minutes None No PFCR - p.304
This spell causes a touched object to glow like a torch.
o Read Magic Divination V, S, F 1 standard Personal You 10 minutes PFCR - p.330
You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
o Resistance Abjuration V, S, M/D 1 standard Touch Creature touched 1 minute Will nega 15 Yes PFCR - p.334
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

Cleric Memorized LEVEL: 1
Per Day: 3+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Bless Enchantment V, S, DF 1 standard 50 ft. The caster and all allies with 1 minutes None Yes PFCR - p.249
Bless fills your allies with courage.
o Command Enchantment V 1 standard Close (25 ft.) One living creature 1 round Will nega 17 Yes PFCR - p.256
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
o Comprehend Languages Divination V, S, M/D 1 standard Personal You 10 minutes PFCR - p.258
You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
o Cure Light Wounds Conjuration V, S 1 standard Touch Creature touched Instantaneous Will half 16 Yes PFCR - p.263
When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage.
o Inhibit Enchantment V, S 1 standard Medium (110 ft.) One creature Instantaneous Yes splcmp - p.123
Subject delays until next round.
o Longstrider * Transmutation V, S, M 1 standard Personal You 1 hours [D] PFCR - p.305
This spell gives you a +10 foot enhancement bonus to your base speed.
o Obscuring Mist Conjuration V, S 1 standard 20 ft. Cloud spreads in 20-ft. radius 1 minutes [D] None No PFCR - p.317
A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
o Protection from Evil Abjuration V, S, M/D 1 standard Touch Creature touched 1 minutes [D] Will nega 16 No; PFCR - p.327
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
o Resurgence Abjuration V, S, DF 1 standard Touch Creature touched Instantaneous Will nega 16 Yes splcmp - p.174
You grant subject a second chance at a saving throw.
o Shield of Faith Abjuration V, S, M 1 standard Touch Creature touched 1 minutes Will nega 16 Yes PFCR - p.342
This spell creates a shimmering, magical field around the target that averts and deflects attacks.
o True Strike * Divination V, F 1 standard Personal You See text PFCR - p.363
You gain temporary, intuitive insight into the immediate future during your next attack.