|
NAME |
SCHOOL |
COMPs |
CAST |
RANGE |
TARGET |
DURATION |
SAVE |
DC |
SR |
Source |
| o |
Anarchic Water |
Transmutation |
V, S, M |
1 minute |
Touch |
Flask of water touched |
Instantaneous |
Will nega |
16 |
Yes |
splcmp - p.11 |
| Makes chaotic-aligned anarchic water. |
| o |
Axiomatic Water |
Transmutation |
V, S, M |
1 minute |
Touch |
Flask of water touched |
Instantaneous |
Will nega |
16 |
Yes |
splcmp - p.22 |
| Makes lawful-aligned axiomatic water. |
| o |
Bane |
Enchantment |
V, S, DF |
1 standard |
50 ft. |
50-ft.-radius burst, centered |
1 minutes |
Will nega |
17 |
Yes |
PFCR - p.246 |
| Bane fills your enemies with fear and doubt. |
| o |
Bless |
Enchantment |
V, S, DF |
1 standard |
50 ft. |
The caster and all allies with |
1 minutes |
None |
|
Yes |
PFCR - p.249 |
| Bless fills your allies with courage. |
| o |
Bless Water |
Transmutation |
V, S, M |
1 minute |
Touch |
Flask of water touched |
Instantaneous |
Will nega |
16 |
Yes |
PFCR - p.249 |
| This transmutation imbues a flask of water with positive energy, turning it into holy water. |
| o |
Blessed Aim |
Divination |
V, S |
1 standard |
50 ft. |
50-ft.-radius spread centered |
1 minutes |
Will nega |
16 |
No |
splcmp - p.31 |
| +2 bonus for allies' ranged attacks. |
| o |
Blood Wind |
Evocation |
V, S |
1 swift act |
Close (25 ft.) |
A single creature with Intelli |
1 round |
Will nega |
16 |
Yes |
splcmp - p.33 |
| Subject uses natural weapon at range. |
| o |
Cause Fear |
Necromancy |
V, S |
1 standard |
Close (25 ft.) |
One living creature with 5 or |
1d4 rounds or 1 round; se |
Will part |
16 |
Yes |
PFCR - p.252 |
| The affected creature becomes frightened. |
| o |
Cold Fire |
Transmutation |
V, S, DF |
1 standard |
Close (25 ft.) |
One fire source up to a 20-ft. |
1 minutes [D] fire source |
No (fire |
16 |
No ( |
splcmp - p.50 |
| Fire becomes blue and white, emits cold. |
| o |
Command |
Enchantment |
V |
1 standard |
Close (25 ft.) |
One living creature |
1 round |
Will nega |
17 |
Yes |
PFCR - p.256 |
| You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. |
| o |
Comprehend Languages |
Divination |
V, S, M/D |
1 standard |
Personal |
You |
10 minutes |
|
|
|
PFCR - p.258 |
| You can understand the spoken words of creatures or read otherwise incomprehensible written messages. |
| o |
Conviction |
Abjuration |
V, S, M |
1 standard |
Touch |
Creature touched |
10 minutes |
Will nega |
16 |
Yes |
splcmp - p.52 |
| Subject gains +2 moral bonus to all saves. |
| o |
Cure Light Wounds |
Conjuration |
V, S |
1 standard |
Touch |
Creature touched |
Instantaneous |
Will half |
16 |
Yes |
PFCR - p.263 |
| When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. |
| o |
Curse Water |
Necromancy |
V, S, M |
1 minute |
Touch |
Flask of water touched |
Instantaneous |
Will nega |
16 |
Yes |
PFCR - p.263 |
| This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water. |
| o |
Deathwatch |
Necromancy |
V, S |
1 standard |
30 ft. |
Cone-shaped emanation |
10 minutes |
None |
|
No |
PFCR - p.265 |
| Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. |
| o |
Delay Disease |
Conjuration |
V, S, DF |
1 standard |
Touch |
Creature touched |
24 hours |
Will nega |
16 |
Yes |
splcmp - p.63 |
| Ravages of disease staved off for a day. |
| o |
Detect Chaos |
Divination |
V, S, DF |
1 standard |
60 ft. |
Cone-shaped emanation |
Concentration, up to 10 m |
None |
|
No |
PFCR - p.266 |
| You can sense the auras of chaotic creatures. |
| o |
Detect Evil |
Divination |
V, S, DF |
1 standard |
60 ft. |
Cone-shaped emanation |
Concentration, up to 10 m |
None |
|
No |
PFCR - p.266 |
| You can sense the presence of evil. |
| o |
Detect Good |
Divination |
V, S, DF |
1 standard |
60 ft. |
Cone-shaped emanation |
Concentration, up to 10 m |
None |
|
No |
PFCR - p.267 |
| You can sense the presence of good. |
| o |
Detect Law |
Divination |
V, S, DF |
1 standard |
60 ft. |
Cone-shaped emanation |
Concentration, up to 10 m |
None |
|
No |
PFCR - p.267 |
| You can sense the auras of lawful creatures. |
| o |
Detect Undead |
Divination |
V, S, M/D |
1 standard |
60 ft. |
Cone-shaped emanation |
Concentration, up to 1 mi |
None |
|
No |
PFCR - p.269 |
| You can detect the aura that surrounds undead creatures. |
| o |
Dispel Ward |
Abjuration |
V, S |
1 standard |
Medium (110 ft.) |
One warded object or area |
Instantaneous |
None |
|
No |
splcmp - p.67 |
| As dispel magic, but affects only wards. |
| o |
Divine Favor |
Evocation |
V, S, DF |
1 standard |
Personal |
You |
1 minute |
|
|
|
PFCR - p.273 |
| Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls. |
| o |
Doom |
Necromancy |
V, S, DF |
1 standard |
Medium (110 ft.) |
One living creature |
1 minutes |
Will nega |
16 |
Yes |
PFCR - p.274 |
| This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. |
| o |
Ebon Eyes |
Transmutation |
V, S, M |
1 standard |
Touch |
Creature touched |
10 minutes |
None |
|
Yes |
splcmp - p.77 |
| Subject can see through magical darkness. |
| o |
Endure Elements |
Abjuration |
V, S |
1 standard |
Touch |
Creature touched |
24 hours |
Will nega |
16 |
Yes |
PFCR - p.277 |
| A creature protected by endure elements suffers no harm from being in a hot or cold environment. |
| o |
Entropic Shield |
Abjuration |
V, S |
1 standard |
Personal |
You |
1 minutes [D] |
|
|
|
PFCR - p.278 |
| A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks. |
| o |
Faith Healing |
Conjuration |
V, S |
1 standard |
Touch |
Living creature touched |
Instantaneous |
Will half |
16 |
Yes |
splcmp - p.87 |
| Cures 9 hp to worshiper of your deity. |
| o |
Foundation of Stone |
Transmutation |
V, S, DF |
1 standard |
Close (25 ft.) |
1 creatures, no two of which a |
1 rounds |
None |
|
No |
splcmp - p.99 |
| +2 AC, +4 bonus to resist bull rush and trip attacks. |
| o |
Grave Strike |
Divination |
V, DF |
1 swift act |
Personal |
You |
1 round |
|
|
|
splcmp - p.107 |
| You can sneak attack undead for 1 round. |
| o |
Guiding Light |
Evocation |
V, S |
1 standard |
Long (440 ft.) |
|
1 minutes [D] |
None |
|
Yes |
splcmp - p.108 |
| +2 on ranged attacks against creatures in illuminated area. |
| o |
Healthful Rest |
Conjuration |
V, S |
10 minutes |
Close (25 ft.) |
|
24 hours |
Will nega |
16 |
Yes |
splcmp - p.111 |
| Subjects heal at twice the normal rate. |
| o |
Hide from Undead |
Abjuration |
V, S, DF |
1 standard |
Touch |
1 creatures touched |
10 minutes [D] |
Will nega |
16 |
Yes |
PFCR - p.296 |
| Undead cannot see, hear, or smell creatures warded by this spell. |
| o |
Ice Gauntlet |
Evocation |
V, DF |
1 standard |
Personal |
You |
1 minutes [D] |
|
|
|
splcmp - p.119 |
| A spiked gauntlet of ice forms around your fist. |
| o |
Incite |
Enchantment |
V, S |
1 swift act |
Close (25 ft.) |
Creatures in a 10-ft. burst |
1 minutes |
Will nega |
17 |
Yes |
splcmp - p.121 |
| Subjects can't ready actions or delay. |
| o |
Inflict Light Wounds |
Necromancy |
V, S |
1 standard |
Touch |
Creature touched |
Instantaneous |
Will half |
16 |
Yes |
PFCR - p.300 |
| When laying your hand upon a creature, you channel negative energy that deals 1d8+1 points of damage. |
| o |
Inhibit |
Enchantment |
V, S |
1 standard |
Medium (110 ft.) |
One creature |
Instantaneous |
|
|
Yes |
splcmp - p.123 |
| Subject delays until next round. |
| o |
Ironguts |
Abjuration |
V, S, M |
1 standard |
Touch |
Creature touched |
10 minutes |
Will nega |
16 |
Yes |
splcmp - p.126 |
| Subject gains +5 bonus on saving throws against poison. |
| o |
Light of Lunia |
Evocation |
V, S |
1 standard |
Medium (110 ft.) |
You and up to two rays |
10 minutes [D] or until d |
None |
|
Yes; |
splcmp - p.132 |
| You radiate silvery light, which you can expend as 2 rays as ranged touch attacks that deal 1d6 damage or 2d6 to undead or evil outsiders. |
| o |
Longstrider * |
Transmutation |
V, S, M |
1 standard |
Personal |
You |
1 hours [D] |
|
|
|
PFCR - p.305 |
| This spell gives you a +10 foot enhancement bonus to your base speed. |
| o |
Magic Stone |
Transmutation |
V, S, DF |
1 standard |
Touch |
Up to three pebbles touched |
30 minutes or until disch |
Will nega |
16 |
Yes |
PFCR - p.310 |
| You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. |
| o |
Magic Weapon |
Transmutation |
V, S, DF |
1 standard |
Touch |
Weapon touched |
1 minutes |
Will nega |
16 |
Yes |
PFCR - p.310 |
| Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. |
| o |
Moon Lust |
Illusion |
V, S, F |
1 standard |
Medium (110 ft.) |
One living creature |
1 rounds |
Will part |
16 |
Yes |
splcmp - p.143 |
| Subject obsesses about moon, is fascinated or dazzled. |
| o |
Nightshield |
Abjuration |
V, S |
1 standard |
Personal |
You |
1 minutes [D] |
|
|
|
splcmp - p.148 |
| You gain resistance bonus on saves, and spell absorbs magic missile damage. |
| o |
Nimbus of Light |
Evocation |
V, S, DF |
1 standard |
Personal |
You |
1 minutes or until discha |
|
|
|
splcmp - p.148 |
| Light illuminates you until released as an attack. |
| o |
Obscuring Mist |
Conjuration |
V, S |
1 standard |
20 ft. |
Cloud spreads in 20-ft. radius |
1 minutes [D] |
None |
|
No |
PFCR - p.317 |
| A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. |
| o |
Omen of Peril |
Divination |
V, F |
1 round |
Personal |
You |
Instantaneous |
|
|
|
splcmp - p.149 |
| You know how dangerous the future will be. |
| o |
Portal Beacon |
Transmutation |
V, S |
1 standard |
Close (25 ft.) |
One interplanar gate or portal |
1 hours |
None |
|
No |
splcmp - p.161 |
| You grant others knowledge of a magic portal's location. |
| o |
Protection from Chaos |
Abjuration |
V, S, M/D |
1 standard |
Touch |
Creature touched |
1 minutes [D] |
Will nega |
16 |
No; |
PFCR - p.327 |
| This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. |
| o |
Protection from Evil |
Abjuration |
V, S, M/D |
1 standard |
Touch |
Creature touched |
1 minutes [D] |
Will nega |
16 |
No; |
PFCR - p.327 |
| This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. |
| o |
Protection from Good |
Abjuration |
V, S, M/D |
1 standard |
Touch |
Creature touched |
1 minutes [D] |
Will nega |
16 |
No; |
PFCR - p.328 |
| This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures. |
| o |
Protection from Law |
Abjuration |
V, S, M/D |
1 standard |
Touch |
Creature touched |
1 minutes [D] |
Will nega |
16 |
No; |
PFCR - p.328 |
| This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures. |
| o |
Remove Fear |
Abjuration |
V, S |
1 standard |
Close (25 ft.) |
1 creatures, no two of which c |
10 minutes; see text |
Will nega |
16 |
Yes |
PFCR - p.332 |
| You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. |
| o |
Resist Planar Alignment |
Abjuration |
V, S, DF |
1 standard |
Touch |
Creature touched |
10 minutes |
Fortitude |
16 |
Yes |
splcmp - p.174 |
| Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
| o |
Resurgence |
Abjuration |
V, S, DF |
1 standard |
Touch |
Creature touched |
Instantaneous |
Will nega |
16 |
Yes |
splcmp - p.174 |
| You grant subject a second chance at a saving throw. |
| o |
Sanctuary |
Abjuration |
V, S, DF |
1 standard |
Touch |
Creature touched |
1 rounds |
Will nega |
16 |
No |
PFCR - p.336 |
| Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. |
| o |
Shield of Faith |
Abjuration |
V, S, M |
1 standard |
Touch |
Creature touched |
1 minutes |
Will nega |
16 |
Yes |
PFCR - p.342 |
| This spell creates a shimmering, magical field around the target that averts and deflects attacks. |
| o |
Sign |
Enchantment |
V, S, M |
1 standard |
Personal |
You |
10 minutes or until disch |
|
|
|
splcmp - p.189 |
| You gain +4 bonus on next initiative check. |
| o |
Snowshoes |
Transmutation |
V, S |
1 standard |
Touch |
Creature touched |
1 hours [D] |
Will nega |
16 |
Yes |
splcmp - p.194 |
| Subject walks easily on ice and snow. |
| o |
Spell Flower |
Transmutation |
V, S |
1 standard |
Personal |
You |
1 rounds |
|
|
|
splcmp - p.198 |
| Hold the charge on one touch spell per forelimb. |
| o |
Summon Monster I |
Conjuration |
V, S, F/D |
1 round |
Close (25 ft.) |
One summoned creature |
1 rounds [D] |
None |
|
No |
PFCR - p.350 |
| This spell summons an extraplanar creature. |
| o |
Summon Undead I |
Conjuration |
V, S, F/D |
1 round |
Close (25 ft.) |
One summoned creature |
1 rounds |
None |
|
No |
splcmp - p.215 |
| Summons undead to fight for you. |
| o |
True Strike * |
Divination |
V, F |
1 standard |
Personal |
You |
See text |
|
|
|
PFCR - p.363 |
| You gain temporary, intuitive insight into the immediate future during your next attack. |
| o |
Updraft |
Conjuration |
V, S, M |
1 swift act |
Personal |
You |
Instantaneous |
|
|
|
splcmp - p.228 |
| Column of wind lifts you 10 ft up into the air, then you float gently back down. |
| o |
Lesser Vigor |
Conjuration |
V, S |
1 standard |
Touch |
Living creature touched |
10 rounds + 1 rounds [max 15 rounds] |
Will nega |
16 |
Yes |
splcmp - p.229 |
| Creature heals 1 hp/round [max 15 rounds]. |
| o |
Vision of Glory |
Divination |
V, S, DF |
1 standard |
Touch |
Creature touched |
1 minute or until dischar |
None |
|
Yes |
splcmp - p.231 |
| Subject gains morale bonus equal to your Cha modifier to one saving throw. |
| o |
Wings of the Sea |
Transmutation |
S, M |
1 standard |
Touch |
Creature touched |
1 minutes |
Fortitude |
16 |
Yes |
splcmp - p.240 |
| +30 ft. to subject's swim speed. |
|