Dezi Human Chaotic Good Clr1 0 1 2000
CHARACTER NAME RACE VISION ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
STR
Strength
14 +2 14 +2
DEX
Dexterity
15 +2 15 +2
CON
Constitution
15 +2 15 +2
INT
Intelligence
15 +2 15 +2
WIS
Wisdom
20 +5 20 +5
CHA
Charisma
16 +3 16 +3
INIT
Modifier
+4

MOVE
Base Speed
  Walk 30 ft.  
HP
Hit Points
  11  
AC
Armor Class
22
20 14




TOTAL
FLAT TOUCH

BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
AC Mods
Armor Class
10 6 2 2 0 0
0

0
40%
-6
+3

0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +2 + +2 + +0
+ +0
+
Reflex
Dexterity
+2 = +0 + +2 + +0 + +0 +
Willpower
Wisdom
+7 = +2 + +5 + +0 + +0 +
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+2 = +0 + +2 + +0 + +0 +
RANGED
ATTACK BONUS
+2 = +0 + +2 + +0 + +0 +
CMB
ATTACK BONUS
+0 = +0 + +0 + +0 + +0 +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER

MISC
MODIFIER
TEMPORARY
MODIFIER
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
Unarmed

+2
1d3+2
20/x2




Crossbow (Light)

+2
1d8
19-20/x2
Carried
80 ft.
P
M
*Starknife

+2
1d4+2
20/x3
Primary
0 ft.
P
M
*Starknife (Thrown)

+2
1d4
20/x3
Primary
20 ft.
P
M
Spell and Concentration Checks
Injury DC (10 + dmg + Spell's Level) vs 1d20+
Defensive Casting (15 + Spell's Level) vs 1d20+
Defeat SR (1d20+1) >= Spell Resistance
Dispel Magic (1d20+1) vs (11 + spell Casters Level)
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
Acrobatics
(DEX) 2 = 2
+ 0.0
+ 0
Appraise
(INT) 2 = 2
+ 0.0
+ 0
Bluff
(CHA) 8 = 3
+ 1.0
+ 4
Climb
(STR) 2 = 2
+ 0.0
+ 0
Craft (Untrained)
(INT) 2 = 2
+ 0.0
+ 0
Diplomacy
(CHA) 7 = 3
+ 1.0
+ 3
Disguise
(CHA) 3 = 3
+ 0.0
+ 0
Escape Artist
(DEX) 2 = 2
+ 0.0
+ 0
Fly
(DEX) 2 = 2
+ 0.0
+ 0
Heal
(WIS) 9 = 5
+ 1.0
+ 3
Intimidate
(CHA) 3 = 3
+ 0.0
+ 0
Knowledge (Religion)
(INT) 6 = 2
+ 1.0
+ 3
Perception
(WIS) 5 = 5
+ 0.0
+ 0
Perform (Untrained)
(CHA) 3 = 3
+ 0.0
+ 0
Ride
(DEX) 2 = 2
+ 0.0
+ 0
Sense Motive
(WIS) 9 = 5
+ 1.0
+ 3
Stealth
(DEX) 2 = 2
+ 0.0
+ 0
Survival
(WIS) 5 = 5
+ 0.0
+ 0
Swim
(STR) 2 = 2
+ 0.0
+ 0

ARMOR AC BONUS MAX DEX SKILL CHECK SPELL FAILURE TYPE
*Breastplate

+6
+3
-4
25%
Medium
SHIELD AC BONUS SKILL CHECK SPELL FAILURE TYPE
*Shield, Heavy Wooden

+2
-2
15%
Heavy
EQUIPMENT
ITEM QTY WT COST
Breastplate
1 30 200
Crossbow (Light)
1 lbs., 1 Bolts, Crossbow (10)
1 4 35
Shield (Heavy/Wooden)
1 10 7
Starknife
1 3 24
TOTAL WEIGHT CARRIED 48 lbs.
WEIGHT ALLOWANCE
Light 0 - 58 Medium 58 - 116 Heavy 116 - 175
AMMUNITION
Bolts, Crossbow (10) (1)
o
WANDS (charges)
FEATS
Selective Channe You can choose whom to affect when you channel energy.
Spell Focus (Enc Any spells you cast of your chosen school of magic are more
AUTO FEATS
Armor Proficiency, Light
Armor Proficiency, Medium
Shield Proficiency
Simple Weapon Proficiency
SPECIAL ABILITIES
ASSETS
<br>
COIN and GEMS
MAGIC
Potions/Elixiers
Scrolls
None<br>

Dezi

RACE
Human
AGE
16
HEIGHT
5' 4"
WEIGHT
170 lbs.
SKIN COLOR
Dark
EYE COLOR
Brown
HAIR COLOR
Brown
HAIR LENGTH
short
PHOBIAS

PERSONALITY TRAITS

INTERESTS

LANGUAGES
Celestial, Common, Infernal

Description

COMPANIONS
<br>

Cleric of Desna
Domain Granted Power
Luck
Travel
SPELLS
Class: Cleric 0 1 2 3 4 5 6 7 8 9
Per Day 3 3+1 0 0 0 0 0 0 0 0
Spell DC 15 16 17 18 19 20 21 22 23 24