Dezi
Human
Chaotic Good
Clr1
0
1
2000
CHARACTER NAME
RACE
VISION
ALIGNMENT
CLASS
EXPERIENCE
LEVEL
NEXT LEVEL
ABILITY
NAMEABILITY
SCOREABILITY
MODTEMP
SCORETEMP
MOD
STR
Strength14
+2
14
+2
DEX
Dexterity15
+2
15
+2
CON
Constitution15
+2
15
+2
INT
Intelligence15
+2
15
+2
WIS
Wisdom20
+5
20
+5
CHA
Charisma16
+3
16
+3
INIT
Modifier+4
MOVE
Base Speed Walk 30 ft.
HP
Hit Points 11
AC
Armor Class22
20
14
TOTAL
FLAT
TOUCH
BASE
ARMOR
BONUSSHIELD
BONUSSTAT
BONUSSIZE
BONUSNATURAL
ARMORMISC
BONUSMISS
CHANCEARCANE
FAILUREARMOR
CHECKMAX
DEXSPELL
RESIST
AC Mods
Armor Class10
6
2
2
0
0
0
0
40%
-6
+3
0
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIERCONDITIONAL
MODIFIERS
Fortitude
Constitution+4
=
+2
+
+2
+
+0
+
+0
+
Reflex
Dexterity+2
=
+0
+
+2
+
+0
+
+0
+
Willpower
Wisdom+7
=
+2
+
+5
+
+0
+
+0
+
TOTAL
BASE ATTACK BONUS
STR
MODIFIERSIZE
MODIFIERMISC
MODIFIERTEMPORARY
MODIFIER
MELEE
ATTACK BONUS+2
=
+0
+
+2
+
+0
+
+0
+
RANGED
ATTACK BONUS+2
=
+0
+
+2
+
+0
+
+0
+
CMB
ATTACK BONUS+0
=
+0
+
+0
+
+0
+
+0
+
TOTAL
BASE ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIERMISC
MODIFIER
TEMPORARY
MODIFIER
WEAPON
ATTACK
DMG
CRIT
HAND
RANGE
TYPE
SIZE
Unarmed
+2
1d3+2
20/x2
Crossbow (Light)
+2
1d8
19-20/x2
Carried
80 ft.
P
M
*Starknife
+2
1d4+2
20/x3
Primary
0 ft.
P
M
*Starknife (Thrown)
+2
1d4
20/x3
Primary
20 ft.
P
M
Spell and Concentration Checks
Injury DC
(10 + dmg + Spell's Level) vs 1d20+
Defensive Casting
(15 + Spell's Level) vs 1d20+
Defeat SR
(1d20+1) >= Spell Resistance
Dispel Magic
(1d20+1) vs (11 + spell Casters Level)
SKILLS
SKILL NAME
ABILITY
TOTAL
MODABILITY
MODRANKS
MISC
MOD
Acrobatics
(DEX)
2
=
2
+
0.0
+
0
Appraise
(INT)
2
=
2
+
0.0
+
0
Bluff
(CHA)
8
=
3
+
1.0
+
4
Climb
(STR)
2
=
2
+
0.0
+
0
Craft (Untrained)
(INT)
2
=
2
+
0.0
+
0
Diplomacy
(CHA)
7
=
3
+
1.0
+
3
Disguise
(CHA)
3
=
3
+
0.0
+
0
Escape Artist
(DEX)
2
=
2
+
0.0
+
0
Fly
(DEX)
2
=
2
+
0.0
+
0
Heal
(WIS)
9
=
5
+
1.0
+
3
Intimidate
(CHA)
3
=
3
+
0.0
+
0
Knowledge (Religion)
(INT)
6
=
2
+
1.0
+
3
Perception
(WIS)
5
=
5
+
0.0
+
0
Perform (Untrained)
(CHA)
3
=
3
+
0.0
+
0
Ride
(DEX)
2
=
2
+
0.0
+
0
Sense Motive
(WIS)
9
=
5
+
1.0
+
3
Stealth
(DEX)
2
=
2
+
0.0
+
0
Survival
(WIS)
5
=
5
+
0.0
+
0
Swim
(STR)
2
=
2
+
0.0
+
0
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| Dezi | |||||||||||||||||||||||||||
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| Description | |||||||||||||||||||||||||||
| COMPANIONS | |
|
<br>
|
|
| Cleric of Desna | |
| Domain | Granted Power |
| Luck | |
| Travel | |
| SPELLS |
| Class: Cleric | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Per Day | 3 | 3+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Spell DC | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |