| Dorin Firebeard |
Dwarf (Gold) |
Darkvision (60'), Normal |
Neutral Good |
Clr3 |
4194 |
3 |
6000 |
| CHARACTER NAME |
RACE |
VISION |
ALIGNMENT |
CLASS |
EXPERIENCE |
LEVEL |
NEXT LEVEL |
ABILITY NAME |
ABILITY SCORE |
ABILITY MOD |
TEMP SCORE |
TEMP MOD |
STR Strength |
17 |
+3 |
17 |
+3 |
DEX Dexterity |
12 |
+1 |
12 |
+1 |
CON Constitution |
19 |
+4 |
19 |
+4 |
INT Intelligence |
14 |
+2 |
14 |
+2 |
WIS Wisdom |
18 |
+4 |
18 |
+4 |
CHA Charisma |
16 |
+3 |
16 |
+3 |
|
WP Wound |
19 |
|
INIT Modifier |
+1 |
|
|
MOVE Base Speed |
Walk 20' |
VP Vitality |
33 |
|
AC Armor Class |
24 |
|
23 |
11 |
|
|
|
|
TOTAL |
|
FLAT |
TOUCH |
|
|
BASE |
ARMOR BONUS |
SHIELD BONUS |
STAT BONUS |
SIZE BONUS |
NATURAL ARMOR |
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST |
AC Mods Armor Class |
10 |
9 |
4 |
1 |
0 |
0
|
0
|
|
0 |
|
50% |
|
-6 |
|
+1
|
|
0 |
| SAVING THROWS |
TOTAL |
|
BASE SAVE |
|
ABILITY MODIFIER |
|
MISC MODIFIER |
|
RACE MODIFIER |
|
TEMPORARY MODIFIER |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
+7 |
= |
+3 |
+ |
+4 |
+ |
+0
|
+ |
+0
|
+ |
|
Reflex Dexterity |
+2 |
= |
+1 |
+ |
+1 |
+ |
+0 |
+ |
+0 |
+ |
|
Willpower Wisdom |
+7 |
= |
+3 |
+ |
+4 |
+ |
+0 |
+ |
+0 |
+ |
|
|
TOTAL |
|
BASE ATTACK BONUS |
|
STR MODIFIER |
|
SIZE MODIFIER |
|
MISC MODIFIER |
|
TEMPORARY MODIFIER |
MELEE ATTACK BONUS |
+5 |
= |
+2 |
+ |
+3 |
+ |
+0 |
+ |
+0 |
+ |
|
RANGED ATTACK BONUS |
+3 |
= |
+2 |
+ |
+1 |
+ |
+0 |
+ |
+0 |
+ |
|
|
TOTAL |
|
BASE ATTACK BONUS |
|
DEX MODIFIER |
|
SIZE MODIFIER |
|
MISC MODIFIER |
|
TEMPORARY MODIFIER |
|
|
| WEAPON |
ATTACK |
DMG |
CRIT |
HAND |
RANGE |
TYPE |
SIZE |
|
| Unarmed |
|
+5
|
1d3+3
|
20/x2
|
|
|
|
|
| *War Maul (Medium/Masterwork) |
|
|
+7
|
1d8+3
|
20/x2
|
Primary
|
0'
|
B
|
M
|
|
Spell and Concentration Checks
|
|
Injury DC
|
(10 + dmg + Spell's Level) vs Concentration
|
|
Defensive Casting
|
(15 + Spell's Level) vs Concentration
|
|
Defeat SR
|
(1d20+3) >= Spell Resistance
|
|
Dispel Magic
|
(1d20+3) vs (11 + spell Casters Level)
|
|
TURN UNDEAD
|
TURNING CHECK 1d20+3 |
AFFECTED (MAX HIT DICE) |
TURN LEVEL |
3 |
| TURN DAMAGE |
2d6 +6 |
| Up to 0 |
-1 HD |
TURNS/DAY |
10 |
| 1 - 3 |
0 HD |
ooooo ooooo |
| 4 - 6 |
1 HD |
NOTE: You destroy undead if you have twice as many turning levels as they have hit dice |
| 7 - 9 |
2 HD |
| 10 - 12 |
3 HD |
| 13 - 15 |
4 HD |
| 16 - 18 |
5 HD |
| 19 - 21 |
6 HD |
| 22+ |
7 HD |
|
| SKILLS
|
| SKILL NAME |
ABILITY |
TOTAL MOD |
ABILITY MOD |
RANKS |
MISC MOD |
Appraise
|
(INT) |
2 |
= |
2
|
+ |
0.0
|
+ |
0
|
Balance
|
(DEX) |
-5 |
= |
1
|
+ |
0.0
|
+ |
-6
|
Bluff
|
(CHA) |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
Climb
|
(STR) |
-3 |
= |
3
|
+ |
0.0
|
+ |
-6
|
Concentration
|
(CON) |
10 |
= |
4
|
+ |
6.0
|
+ |
0
|
Craft (Metalworking)
|
(INT) |
10 |
= |
2
|
+ |
6.0
|
+ |
2
|
Diplomacy
|
(CHA) |
4 |
= |
3
|
+ |
1.0
|
+ |
0
|
Disguise
|
(CHA) |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
Escape Artist
|
(DEX) |
-5 |
= |
1
|
+ |
0.0
|
+ |
-6
|
Forgery
|
(INT) |
2 |
= |
2
|
+ |
0.0
|
+ |
0
|
Gather Information
|
(CHA) |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
Heal
|
(WIS) |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
Hide
|
(DEX) |
-5 |
= |
1
|
+ |
0.0
|
+ |
-6
|
Intimidate
|
(CHA) |
3 |
= |
3
|
+ |
0.0
|
+ |
0
|
Jump
|
(STR) |
-3 |
= |
3
|
+ |
0.0
|
+ |
-6
|
Knowledge (Religion)
|
(INT) |
7 |
= |
2
|
+ |
5.0
|
+ |
0
|
Listen
|
(WIS) |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
Move Silently
|
(DEX) |
-5 |
= |
1
|
+ |
0.0
|
+ |
-6
|
Ride
|
(DEX) |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
Search
|
(INT) |
2 |
= |
2
|
+ |
0.0
|
+ |
0
|
Sense Motive
|
(WIS) |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
Spellcraft
|
(INT) |
8 |
= |
2
|
+ |
6.0
|
+ |
0
|
Spot
|
(WIS) |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
Survival
|
(WIS) |
4 |
= |
4
|
+ |
0.0
|
+ |
0
|
Swim
|
(STR) |
-9 |
= |
3
|
+ |
0.0
|
+ |
-12
|
Use Rope
|
(DEX) |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
|
|
| ARMOR |
AC BONUS |
MAX DEX |
SKILL CHECK |
SPELL FAILURE |
TYPE |
|
| *Full Plate +1 |
|
|
+9
|
+1
|
-5
|
35%
|
Heavy
|
|
| SHIELD |
AC BONUS |
SKILL CHECK |
SPELL FAILURE |
TYPE |
|
| *Shield (Heavy/Steel/+2/Masterwork) |
|
|
+4
|
-1
|
15%
|
Heavy
|
| EQUIPMENT |
| ITEM |
QTY |
WT |
COST |
| Backpack
24.03 lbs, 1 Bedroll, 1 Flint and Steel, 1 Healer's Kit, 2 Oil (1 Pt.
Flask), 2 Torch, 1 Rope (Hemp/50 Ft.), 1 Waterskin, 2 Scroll (Cure
Moderate Wounds), 1 Scroll (Hold Person) |
1 |
2 |
2 |
| Shield (Heavy/Steel/+2/Masterwork)
|
1 |
15 |
4170 |
| Full Plate +1
|
1 |
50 |
2650 |
| Pouch (Belt)
|
1 |
0.5 |
1 |
| Vestments (Cleric's)
|
1 |
6 |
5 |
| War Maul (Medium/Masterwork)
|
1 |
0 |
325 |
| TOTAL WEIGHT CARRIED |
107.63 lbs |
| WEIGHT ALLOWANCE |
| Light |
0 - 86.0 |
Medium |
86.0 - 173.0 |
Heavy |
173.0 - 260.0 |
|
| FEATS
|
| Extra Turning (1
|
4 extra turns per day for Clerics and Paladins.
|
| Inscribe Rune
|
You can create magic runes that hold spells until triggered.
|
| Power Attack
|
May subtract up to BAB from Attack and add to Damage
|
|
|
|
|
|
|
| AUTO FEATS
|
Martial Weapon Proficiency
| Weapon Focus (Maul)
|
|
| SPECIAL ABILITIES |
+1 to hit Aberrations
| +2 on Appraise of stone/metal items
| +2 on stone/metal Craft checks
| +4 dodge vs giants
| save +2 vs spells
| save +2 vs. poison
| Spontaneous casting
| Stonecunning
| Turn Undead 10/day (turn level 3) (turn damage 2d6+6)
|
| COIN and GEMS |
Coin (Gold): 805
|
|
MAGIC
|
Potions/Elixiers
|
Scrolls
2 Scroll (Cure Moderate Wounds) 1 Scroll (Hold Person)
|
Full Plate +1 (resizes to fit wearer) (1) Scroll of Hold Person (2) Scroll of Cure Moderate Wounds
|
|
| Dorin Firebeard |
 |
|
| RACE |
Dwarf (Gold)
|
| AGE |
58
|
| HEIGHT |
4' 2"
|
| WEIGHT |
170 lbs
|
| SKIN COLOR |
Golden
|
| EYE COLOR |
Brown
|
| HAIR COLOR |
Red
|
| HAIR LENGTH |
two braids
|
| PHOBIAS |
|
| PERSONALITY TRAITS |
|
| INTERESTS |
|
| LANGUAGES |
Celestial, Common, Dwarven
|
|
|
| Description |
Bright red hair and beard is the first feature you notice on this stocky dwarf.
|
|
Cleric of Marthammor Duin
|
| Domain |
Granted Power |
| Travel |
For a total time per day of 1 round per cleric level you possess, you
can act normally regardless of magical effects that impede movement as
if you were affected by the spell freedom of movement. This effect
occurs automatically as soon as it applies, lasts until it runs out or
is no longer needed, and can operate multiple times per day (up to the
total daily limit of rounds).This granted power is a supernatural
ability. |
| Metal |
Free martial or exotic weapon proficiency, and weapon focus with your choice of hammer. |
|
Class: Cleric
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
|
Per Day
|
4 | 3+1 | 2+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|
Spell DC
|
14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |