Fjori Rand Svilfrad Jayme Neutral Good Barbarian1 Sorcerer1 1000 2 3000
CHARACTER NAME PLAYER ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
14 +2

Dex
Dexterity
16 +3

Con
Constitution
15 +2

Int
Intelligence
16 +3

Wis
Wisdom
13 +1

Cha
Charisma
17 +3

TOTAL
DAMAGE
REDUCTION

SPEED
HP
Hit Points
20
Walk 40'
INITIATIVE
Modifier
+7 = +3 + +4
TOTAL DEX MOD MISC MOD
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
AC
Armour Class
17 = +10 + +4 + +3 + 0 + 0
+

20 -2 +5
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +2 + +2 + 0
+ 0
+
Reflex
Dexterity
+3 = 0 + +3 + 0
+ 0
+
Will
Wisdom
+3 = +2 + +1 + 0
+ 0
+
NUMBER of ATTACKS
BASE ATTACK
Bonus
+1
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+3 = +1 + +2 + 0 +
+
RANGED
ATTACK BONUS
+4 = +1
+ +3 + 0 +
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
FEATS
Extend SpellSpells last twice as long and is one level slot higher.
Improved Initiative+4 bonus on initiative checks
Spellcasting Prodigy (Sorcerer)For the purposes of determining bonus spells and the saving throw DCs of spells you cast, treat your primary spellcasting ability score as 2 points higher than its actual value.
SPECIAL ABILITIES
Rage 1/day,Summon Familiar
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3
1d3+2
20/x2
Dagger
TOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d4+2
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
10'
P
T

Longbow +2 (Mighty Composite/Masterwork)
TOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d8+2
20/x3
HANDRANGETYPESIZESPECIAL PROPERTIES
Both
110'
P
M

Sword (Long)
TOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d8+2
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
0'
S
M

*Studded Leather
TYPEARMOR BONUSMAX DEX BONUS

+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15

*Buckler
TYPEARMOR BONUSMAX DEX BONUS

+1

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
5

AMMUNITION
Arrows (20)
ooooo ooooo
ooooo ooooo
Arrows (20)
ooooo ooooo
ooooo ooooo
Arrows (20)
ooooo ooooo
ooooo ooooo
Arrows (20)
ooooo ooooo
ooooo ooooo
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Appraise(INT)3=3
+0.0
+0
Balance(DEX)1=3
+0.0
+-2
Bluff(CHA)3=3
+0.0
+0
Climb(STR)3=2
+3.0
+-2
Concentration(CON)7=2
+5.0
+0
Craft (Untrained)(INT)3=3
+0.0
+0
Diplomacy(CHA)5=3
+2.0
+0
Disguise(CHA)3=3
+0.0
+0
Escape Artist(DEX)1=3
+0.0
+-2
Forgery(INT)3=3
+0.0
+0
Gather Information(CHA)3=3
+0.0
+0
Handle Animal(CHA)8=3
+5.0
+0
Heal(WIS)1=1
+0.0
+0
Hide(DEX)1=3
+0.0
+-2
Intimidate(CHA)3=3
+0.0
+0
Jump(STR)5=2
+5.0
+-2
Knowledge (Arcana)(INT)8=3
+5.0
+0
Listen(WIS)8=1
+5.0
+2
Mimic Voice(CHA)3=3
+0.0
+0
Move Silently(DEX)3=3
+0.0
+0
Perform(CHA)3=3
+0.0
+0
Ride(DEX)10=3
+5.0
+2
Scry(INT)3=3
+0.0
+0
Search(INT)3=3
+0.0
+0
Sense Motive(WIS)1=1
+0.0
+0
Spellcraft(INT)8=3
+5.0
+0
Spot(WIS)5=1
+2.0
+2
Swim(STR)2=2
+0.0
+0
Urban Lore(WIS)1=1
+0.0
+0
Use Rope(DEX)3=3
+0.0
+0
Wilderness Lore(WIS)6=1
+5.0
+0

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST
Arrows (20)
N4.03.01
Backpack
2.5 lbs, 1.0 Mirror (Small/Steel), 1.0 Flint and Steel, 2.0 Torch
N1.02.02
Blanket (Winter)
N2.03.00.5
Buckler
Y1.05.015
Dagger
N1.01.02
Familiar (Screech Owl)
Y1.00.0100
Flint and Steel
N1.00.01
Horse (Light)
70.0 lbs, 2.0 Rope (Hemp/50 Ft.), 1.0 Saddle (Riding), 1.0 Tent
N1.00.075
Lantern (Bullseye)
N1.03.012
Longbow +2 (Mighty Composite/Masterwork)
N1.03.0600
Mirror (Small/Steel)
N1.00.510
Oil (1 Pt. Flask)
N2.01.00.1
Outfit (Cold Weather)
+2 circumstance bonus on Fort saves vs cold
N1.07.08
Pot (Iron)
0.0 lbs
N1.02.00.5
Rope (Hemp/50 Ft.)
N2.010.01
Saddle (Riding)
N1.030.010
Saddlebags
21.0 lbs, 2.0 Blanket (Winter), 1.0 Whetstone, 1.0 Lantern (Bullseye), 1.0 Pot (Iron), 1.0 Outfit (Cold Weather), 2.0 Oil (1 Pt. Flask)
N1.08.04
Studded Leather
Y1.020.025
Sword (Long)
N1.04.015
Tent
N1.020.010
Torch
N2.01.00.01
Waterskin
1.5 lbs, 1.0 Wine (Fine)
N1.00.01
Whetstone
N1.01.00.02
Wine (Fine)
N1.01.58
TOTAL WEIGHT CARRIED 45.0 lbs
WEIGHT ALLOWANCE
Light 58.0 Medium 116.0 Heavy 175.0
ASSETS

COMPANIONS

MAGIC

PROFICIENCIES
Armor Spikes; Axe (Throwing); Battleaxe; Blow Gun; Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Cutlass; Dagger; Dagger (Punching); Dart; Falchion; Flail (Heavy); Flail (Light); Gauntlet; Gauntlet (Spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Handaxe; Javelin; Katana (2-H); Lance (Heavy); Lance (Light); Longbow; Longbow (Composite); Longspear; Mace (Heavy); Mace (Light); Maul; Morningstar; Nagamaki; Naginata; Pick (Heavy); Pick (Light); Quarterstaff; Ranseur; Rapier; Saber; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Trident; Unarmed Strike; Wakizashi; Warhammer
PROHIBITED

LANGUAGES
Common, Literacy, Region

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 4 2 0 0 0 0 0 0 0 0
PER DAY 5 4 0 0 0 0 0 0 0 0
SPELL DC 14 15 16 17 18 19 20 21 22 23

NAME EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Detect Magic
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Light
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mage Hand
Nonmagical, unattended object weighing up to 5lb
Close
1 action
Concentration
V S
None
No
Prestidigitation
Special
10 feet
1 action
1 hour
V S
None
No
LEVEL 1
Shield
You
Personal
1 action
1 minute/level (D)
V S
None
No
True Strike
You
Personal
1 action
See text
V F
None
No
LEVEL 2
Fjori Rand Svilfrad
RACE
Human
AGE
17
HEIGHT
6' 0 inches
WEIGHT
180 pounds
SKIN COLOR
Tan
EYE COLOR
Blue
HAIR COLOR
Black
HAIR LENGTH
Long
PHOBIAS

PERSONALITY TRAITS
Relaxed and Confident
INTERESTS
Horses, jewelry and bright clothes
Spoken Style

_
Description
Fjori (pronounced: Fee-ory) is tall, muscular, athletic and extremely good looking.
His blue eyes are complimented by his midnight blue leathers and his jet black hair sharply contrasts with his deep red cloak. His clothes are well made and fit perfectly.
A pair of ruby stud earings frame a handsom face with a flash of white teeth in an easygoing grin that most women find almost irresistable.
Fjori as an almost animal magnetism about him. You can see it in his lith walk, almost like a panther pacing. His bright clothes and jewelry would at first suggest a rich merchant or court dandy, but you can see that he is neither. His sword and riding leathers are well used and his skin is tanned from long exposure to the sun and elements.


Biography
Fjori is the third son of the chief of the Kedrir Clan in Narfell. The Nars are fierce horse-riders who believe that all people are judged by their actions. Their motto, "Deed, not blood", shows their disregard for those who expect deference because of "noble" birth.
Fjori's mother is the Chief's second wife, she birthed Fjori and three daughters. The Chief's first wife had two sons before she died in childbirth. Fjori grew up in his older brothers shadows, as they had already sworn to the clan before Fjori could even shoot a bow.
But Fjori's skills soon exceeded his older bothers with the bow, horse and trading. He soon started to take their place with his father at the trademeets, as he could "sell a drowning man water" as his father always used to say. At these gatherings, he spoke with travelers and traders from all over Faerun. There was formed the seed of his wanderlust, his desire to travel and see all that the lands outside Narfell held.