Langly Halfling Normal Chaotic Good Rgr1 Rog3 Mag1 MM5 48823 10 55000
CHARACTER NAME RACE VISION ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
STR
Strength
14 +2 14 +2
DEX
Dexterity
20 +5 24 +7
CON
Constitution
16 +3 16 +3
INT
Intelligence
18 +4 18 +4
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
12 +1 12 +1
INIT
Modifier
+11

MOVE
Base Speed
  Walk 20'  
HP
Hit Points
  72  
AC
Armor Class
22
15 18




TOTAL
FLAT TOUCH

BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
AC Mods
Armor Class
10 4 0 7 1 0
0

0
0%
+0


0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+10 = +4 + +3 + +2
+ +1
+
Reflex
Dexterity
+19 = +9 + +7 + +2 + +1 +
Willpower
Wisdom
+12 = +7 + +2 + +2 + +1 +
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+9/+4 = +6/+1 + +2 + +1 + +0 +
RANGED
ATTACK BONUS
+14/+9 = +6/+1 + +7 + +1 + +0 +
GRAPPLE
ATTACK BONUS
+9/+4 = +6/+1 + +2 + +1 + +0 +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER

MISC
MODIFIER
TEMPORARY
MODIFIER
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
Unarmed

+9/+4
1d2+2
20/x2




Dagger (HtH/Adamantine)

+9/+4
1d4+2
19-20/x2
Carried
0'
P
S
Dagger +2 (HtH)

+11/+6
1d4+4
19-20/x2
Carried
0'
P
S
*Flail +2 (Heavy/Small)

+11/+6
1d8+5
19-20/x2
Both
0'
B
S
Shortbow (Comp/MW/+2) (Shortbow (Composite/Masterwork/+2)), STR bonus to damage

+12/+7
1d6+2
20/x3
Carried
70'
P
M
Singing Shortsword (Silver) +3 to Saves against mind-affecting spells

+12/+7
1d6+5
19-20/x2
Carried
0'
P
S
Sword +2 (Short)

+9/+4
1d6+4
19-20/x2
Carried
0'
P
M
Throwing Knife (Masterwork)

+15/+10
1d4
19-20/x2
Carried
40'
P
S
Spell and Concentration Checks
Injury DC (10 + dmg + Spell's Level) vs Concentration
Defensive Casting (15 + Spell's Level) vs Concentration
Defeat SR (1d20+7) >= Spell Resistance
Dispel Magic (1d20+7) vs (11 + spell Casters Level)
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
 Appraise
(INT) 11 = 4
+ 7.0
+ 0
 Balance
(DEX) 14 = 7
+ 5.0
+ 2
 Bluff
(CHA) 17 = 1
+ 13.0
+ 3
 Climb
(STR) 11 = 2
+ 5.0
+ 4
 Concentration
(CON) 16 = 3
+ 13.0
+ 0
 Craft (Untrained)
(INT) 4 = 4
+ 0.0
+ 0
 Decipher Script
(INT) 9 = 4
+ 5.0
+ 0
 Diplomacy
(CHA) 13 = 1
+ 5.0
+ 7
 Disable Device
(INT) 24 = 4
+ 13.0
+ 7
 Disguise
(CHA) 6 = 1
+ 0.0
+ 5
 Escape Artist
(DEX) 22 = 7
+ 9.0
+ 6
 Forgery
(INT) 4 = 4
+ 0.0
+ 0
 Gather Information
(CHA) 4 = 1
+ 0.0
+ 3
 Heal
(WIS) 2 = 2
+ 0.0
+ 0
 Hide
(DEX) 20 = 7
+ 9.0
+ 4
 Intimidate
(CHA) 6 = 1
+ 0.0
+ 5
 Jump
(STR) 11 = 2
+ 5.0
+ 4
 Knowledge (Arcana)
(INT) 10 = 4
+ 6.0
+ 0
 Listen
(WIS) 17 = 2
+ 11.0
+ 4
 Move Silently
(DEX) 20 = 7
+ 11.0
+ 2
 Open Lock
(DEX) 24 = 7
+ 13.0
+ 4
 Profession (Cook)
(INT) 14 = 4
+ 10.0
+ 0
 Ride
(DEX) 7 = 7
+ 0.0
+ 0
 Search
(INT) 24 = 4
+ 13.0
+ 7
 Sense Motive
(WIS) 8 = 2
+ 6.0
+ 0
 Sleight of Hand
(DEX) 17 = 7
+ 8.0
+ 2
 Spellcraft
(INT) 19 = 4
+ 13.0
+ 2
 Spot
(WIS) 20 = 2
+ 13.0
+ 5
 Survival
(WIS) 10 = 2
+ 8.0
+ 0
 Swim
(STR) 6 = 2
+ 4.0
+ 0
 Tumble
(DEX) 17 = 7
+ 8.0
+ 2
 Use Magic Device
(CHA) 17 = 1
+ 13.0
+ 3
 Use Rope
(DEX) 7 = 7
+ 0.0
+ 0

ITEMS AC BONUS Special Properties
*Ring of Mage Armor +4

EQUIPMENT
ITEM QTY WT COST
Backpack
0.0 lbs.
1 2 2
Bag of Holding (Type 3)
386.78 lbs., 1 Grappling Hook, 1 Spellbook (Wizard's/Blank), 40 Arrow, 4 Potion (Cure Moderate Wounds), 20 Ale (Gallon), 3 Bedroll, 2 Blanket (Winter), 10 Candle, 1 Crowbar, 1 Disguise Kit, 1 Expandable Pole, 1 Flint and Steel, 10 Flour (Per Lb.), 40 Rations (Trail/Per Day), 3 Outfit (Cold Weather), 4 Rope (Silk/50 Ft.), 1 Spade or Shovel, 2 Tent, 5 Wine (Fine/Bottle), 20 Oil (1 Pt. Flask), 1 Scroll (Arcane Lock), 4 Scroll (Bull's Strength), 2 Scroll (Dispel Magic), 4 Scroll (Endurance/Wizard/3rd), 2 Scroll (Fly), 2 Scroll (Identify), 2 Scroll (Knock), 1 Scroll (Neutralize Poison), 3 Scroll (Protection from Evil), 1 Scroll (Remove Paralysis), 1 Potion (Cure Serious Wounds), 10 Holy Water (Flask), 2 Elixir of Vision, 2 Potion (Darkvision/Wizard/3rd), 2 Potion (Expeditious Retreat/Wizard/1st), 1 Shortbow (Comp/MW/+2), 1 Potion (Detect Thoughts), 1 Wand (Cure Light Wounds)
1 35 7400
Circlet of Persuasion
1 0 4500
Climber's Kit
1 5 80
Cloak of Resistance +2
1 1 4000
Dagger (HtH/Adamantine)
4 1 2
Dagger +2 (HtH)
1 1 8002
Flail +2 (Heavy/Small)
1 5 8015
Glove of Storing
0.0 lbs.
1 0 10000
Leggings of Balance
Never trip or fall over
1 0 22000
Pouch (Belt)
0.0 lbs., 2 Pearl (White)
1 0.5 1
Ring of Mage Armor
1 0 12000
Singing Shortsword (Silver)
+3 to Saves against mind-affecting spells
1 3 24450
Slippers of Spider Climbing
1 0.5 4800
Sword +2 (Short)
1 2 8010
Thieves' Tools (Masterwork)
1 1 30
Throwing Knife (Masterwork)
10 0.5 5
Vest of Escape (EAOL)
1 0 2000
TOTAL WEIGHT CARRIED 30.0 lbs.
WEIGHT ALLOWANCE
Light 0 - 43.0 Medium 43.0 - 87.0 Heavy 87.0 - 131.0
AMMUNITION
Arrow (40)
ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
WANDS (charges)
Wand (Cure Light Wounds)
50 ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
FEATS
Improved Initiat +4 bonus on initiative checks
Point Blank Shot You get a +1 to hit and damage with ranged weapons within 30
Quick Draw You can draw a weapon as a free action instead of as a move
Rapid Shot You get one extra attack per round with ranged weapon
Spontaneous Cast You may ready and cast spells spontaneously
Two Weapon Fight Extra attack with off-hand weapon at -5 tohit
Alertness +2 on Listen and Spot checks
AUTO FEATS
Armor Proficiency (Light)
Martial Weapon Proficiency
Scribe Scroll
Shield Proficiency
Simple Weapon Proficiency
Track
SPECIAL ABILITIES
+1 racial bonus on all saving throws
+2 morale bonus on saving throws against fear
Evasion (Ex)
Long Throw (MM)
Quickly Now (MM)
Reduce (MM)
Sneak Attack +5d6
Summon Familiar
Trap Sense (Ex) +1
Trapfinding
Wild Empathy (Ex)
ASSETS
ancient map with Gorgoldans Guantlet marked on it
ebony scroll case with map of Klangdensturm mines
Travelers kit (ink, paper, chalk, fish hooks, needle, thread, wax, mirror, razor, soap, etc)

COIN and GEMS
Coin (Gold): 3631
Coin (Platinum): 100
Coin (Silver): 403
2 Pearl (White) (100gp each)
MAGIC
Potions/Elixiers
2 Elixir of Vision
4 Potion of Cure Moderate Wounds
1 Potion of Cure Serious Wounds
2 Potion (Darkvision/Wizard/3rd)
1 Potion (Detect Thoughts)
2 Potion (Expeditious Retreat/Wizard/1st)
Scrolls
1 Scroll (Arcane Lock)
4 Scroll (Bull's Strength)
2 Scroll (Dispel Magic)
4 Scroll (Endurance/Wizard/3rd)
2 Scroll (Fly)
2 Scroll (Identify)
2 Scroll (Knock)
1 Scroll (Neutralize Poison)
3 Scroll (Protection from Evil)
1 Scroll (Remove Paralysis)
necklace named Philo (Intelligent)
metal rod with continual flame (and a leather cap)
Vest of Escape (+4 OL, +6 Escape Artist)
Wand of Cure Light Wounds (1d8+1)
Glove of Storing

Langly

RACE
Halfling
AGE
22
HEIGHT
3' 0"
WEIGHT
32 lbs.
SKIN COLOR
Tan
EYE COLOR
Brown
HAIR COLOR
Brown
HAIR LENGTH
Pony tail
PHOBIAS

PERSONALITY TRAITS

INTERESTS

LANGUAGES
Common, Draconic, Dwarven, Elven, Giant, Halfling

Description
Even at just over three feet tall, Langly looks perfectly proportioned. Dark brown hair, brown eyes and tan skin are offset by white teeth in an easy smile., While not handsom, Langly has above average looks and an easygoing manner. He likes to talk a lot, is difficult to intimidate and is not impressed by rank or privlidge.
COMPANIONS

Familiar: Mouzer (Owl)
HP: 36 AC: 20 INIT: +3 MOVE: Walk 10', Fly 40'
FORT: +4 REF: +12 WILL: +9
*Talons +5 DMG: 1d4-3 CRIT: 20/x2
Special:   Deliver touch spells, Empathic Link, Improved Evasion (Ex), Share Spells, Speak with master
NOTES
Notes -New Value

SPELLS
Class: Magister 0 1 2 3 4 5 6 7 8 9
Readied 7 6 6 5 0 0 0 0 0 0
Per Day 5 4 4 3 0 0 0 0 0 0
Spell DC 14 15 16 17 18 19 20 21 22 23