Human Innate LEVEL: 0
Per Day: --

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Detect Evil Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to [CASTERLEVEL*10] minutes [D] None No PFCR - p.266
You can sense the presence of evil.

Cleric Known Spells LEVEL: 0
Per Day: 4 oooo

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Amanuensis Transmutation V, S 1 standard Close (65 ft.) Object or objects with writing 160 minutes Will nega 19 Yes splcmp - p.9
Copy nonmagical text.
o Bleed Necromancy V, S 1 standard Close (65 ft.) One living creature Instantaneous Will nega 21 Yes PFCR - p.249
You cause a living creature that is below 0 hit points but stabilized to resume dying.
o Create Water Conjuration V, S 1 standard Close (65 ft.) Up to 32 gallons of water Instantaneous None No PFCR - p.262
This spell generates wholesome, drinkable water, just like clean rain water.
o Detect Magic Divination V, S 1 standard 60 ft. Cone-shaped emanation Concentration, up to 16 m None No PFCR - p.267
You detect magical auras.
o Detect Poison Divination V, S 1 standard Close (65 ft.) Or Area one creature, one obje Instantaneous None No PFCR - p.268
You determine whether a creature, object, or area has been poisoned or is poisonous.
o Guidance Divination V, S 1 standard Touch Creature touched 1 minute or until dischar Will nega 19 Yes PFCR - p.292
This spell imbues the subject with a touch of divine guidance.
o Light Evocation V, M/DF 1 standard Touch Object touched 160 minutes None No PFCR - p.304
This spell causes a touched object to glow like a torch.
o Mending Transmutation V, S 10 minutes 10 ft. One object of up to 16 lb. Instantaneous Will nega 19 Yes PFCR - p.312
This spell repairs damaged objects, restoring 1d4 hit points to the object.
o Purify Food and Drink Transmutation V, S 1 standard 10 ft. 16 cu. ft. of contaminated foo Instantaneous Will nega 19 Yes PFCR - p.328
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
o Read Magic Divination V, S, F 1 standard Personal You 160 minutes PFCR - p.330
You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
o Resistance Abjuration V, S, M/D 1 standard Touch Creature touched 1 minute Will nega 19 Yes PFCR - p.334
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
o Stabilize Conjuration V, S 1 standard Close (65 ft.) One living creature Instantaneous Will nega 19 Yes PFCR - p.348
Upon casting this spell, you target a living creature that has -1 or fewer hit points.
o Virtue Transmutation V, S, DF 1 standard Touch Creature touched 1 min. None Yes PFCR - p.365
With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.

Cleric Known Spells LEVEL: 1
Per Day: 7+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Anarchic Water Transmutation V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 20 Yes splcmp - p.11
Makes chaotic-aligned anarchic water.
o Axiomatic Water Transmutation V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 20 Yes splcmp - p.22
Makes lawful-aligned axiomatic water.
o Bane Enchantment V, S, DF 1 standard 50 ft. 50-ft.-radius burst, centered 16 minutes Will nega 22 Yes PFCR - p.246
Bane fills your enemies with fear and doubt.
o Bless Enchantment V, S, DF 1 standard 50 ft. The caster and all allies with 16 minutes None Yes PFCR - p.249
Bless fills your allies with courage.
o Bless Water Transmutation V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 20 Yes PFCR - p.249
This transmutation imbues a flask of water with positive energy, turning it into holy water.
o Blood Wind Evocation V, S 1 swift act Close (65 ft.) A single creature with Intelli 1 round Will nega 20 Yes splcmp - p.33
Subject uses natural weapon at range.
o Cause Fear Necromancy V, S 1 standard Close (65 ft.) One living creature with 5 or 1d4 rounds or 1 round; se Will part 22 Yes PFCR - p.252
The affected creature becomes frightened.
o Cold Fire Transmutation V, S, DF 1 standard Close (65 ft.) One fire source up to a 20-ft. 16 minutes [D] fire sourc No (fire 20 No ( splcmp - p.50
Fire becomes blue and white, emits cold.
o Command ** Enchantment V 1 standard Close (65 ft.) One living creature 1 round Will nega 22 Yes PFCR - p.256
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
o Command Enchantment V 1 standard Close (65 ft.) One living creature 1 round Will nega 22 Yes PFCR - p.256
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
o Comprehend Languages Divination V, S, M/D 1 standard Personal You 160 minutes PFCR - p.258
You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
o Conviction Abjuration V, S, M 1 standard Touch Creature touched 160 minutes Will nega 20 Yes splcmp - p.52
Subject gains +4 moral bonus to all saves.
o Cure Light Wounds Conjuration V, S 1 standard Touch Creature touched Instantaneous Will half 20 Yes PFCR - p.263
When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
o Curse Water Necromancy V, S, M 1 minute Touch Flask of water touched Instantaneous Will nega 22 Yes PFCR - p.263
This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water.
o Deathwatch Necromancy V, S 1 standard 30 ft. Cone-shaped emanation 160 minutes None No PFCR - p.265
Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.
o Delay Disease Conjuration V, S, DF 1 standard Touch Creature touched 24 hours Will nega 20 Yes splcmp - p.63
Ravages of disease staved off for a day.
o Detect Chaos ** Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 160 None No PFCR - p.266
You can sense the auras of chaotic creatures.
o Detect Chaos Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 160 None No PFCR - p.266
You can sense the auras of chaotic creatures.
o Detect Evil Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 160 None No PFCR - p.266
You can sense the presence of evil.
o Detect Good Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 160 None No PFCR - p.267
You can sense the presence of good.
o Detect Law Divination V, S, DF 1 standard 60 ft. Cone-shaped emanation Concentration, up to 160 None No PFCR - p.267
You can sense the auras of lawful creatures.
o Detect Undead Divination V, S, M/D 1 standard 60 ft. Cone-shaped emanation Concentration, up to 16 m None No PFCR - p.269
You can detect the aura that surrounds undead creatures.
o Dispel Ward Abjuration V, S 1 standard Medium (260 ft.) One warded object or area Instantaneous None No splcmp - p.67
As dispel magic, but affects only wards.
o Disrupt Undead * Necromancy V, S 1 standard Close (65 ft.) Ray Instantaneous None Yes PFCR - p.273
You direct a ray of positive energy dealing 1d6 points of damage to Undead.
o Divine Favor Evocation V, S, DF 1 standard Personal You 1 minute PFCR - p.273
Calling upon the strength and wisdom of a deity, you gain a +3 luck bonus on attack and weapon damage rolls.
o Doom Necromancy V, S, DF 1 standard Medium (260 ft.) One living creature 16 minutes Will nega 22 Yes PFCR - p.274
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
o Ebon Eyes Transmutation V, S, M 1 standard Touch Creature touched 160 minutes None Yes splcmp - p.77
Subject can see through magical darkness.
o Endure Elements Abjuration V, S 1 standard Touch Creature touched 24 hours Will nega 20 Yes PFCR - p.277
A creature protected by endure elements suffers no harm from being in a hot or cold environment.
o Entropic Shield Abjuration V, S 1 standard Personal You 16 minutes [D] PFCR - p.278
A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
o Faith Healing Conjuration V, S 1 standard Touch Living creature touched Instantaneous Will half 20 Yes splcmp - p.87
Cures 13 hp to worshiper of your deity.
o Foundation of Stone Transmutation V, S, DF 1 standard Close (65 ft.) 16 creatures, no two of which 16 rounds None No splcmp - p.99
+2 AC, +4 bonus to resist bull rush and trip attacks.
o Grave Strike Divination V, DF 1 swift act Personal You 1 round splcmp - p.107
You can sneak attack undead for 1 round.
o Guiding Light Evocation V, S 1 standard Long (1040 ft.) 16 minutes [D] None Yes splcmp - p.108
+2 on ranged attacks against creatures in illuminated area.
o Healthful Rest Conjuration V, S 10 minutes Close (65 ft.) 24 hours Will nega 20 Yes splcmp - p.111
Subjects heal at twice the normal rate.
o Hide from Undead Abjuration V, S, DF 1 standard Touch 16 creatures touched 160 minutes [D] Will nega 20 Yes PFCR - p.296
Undead cannot see, hear, or smell creatures warded by this spell.
o Ice Gauntlet Evocation V, DF 1 standard Personal You 16 minutes [D] splcmp - p.119
A spiked gauntlet of ice forms around your fist.
o Incite Enchantment V, S 1 swift act Close (65 ft.) Creatures in a 10-ft. burst 16 minutes Will nega 22 Yes splcmp - p.121
Subjects can't ready actions or delay.
o Inflict Light Wounds Necromancy V, S 1 standard Touch Creature touched Instantaneous Will half 22 Yes PFCR - p.300
When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage.
o Inhibit Enchantment V, S 1 standard Medium (260 ft.) One creature Instantaneous Yes splcmp - p.123
Subject delays until next round.
o Ironguts Abjuration V, S, M 1 standard Touch Creature touched 160 minutes Will nega 20 Yes splcmp - p.126
Subject gains +5 bonus on saving throws against poison.
o Light of Lunia Evocation V, S 1 standard Medium (260 ft.) You and up to two rays 160 minutes [D] or until None Yes; splcmp - p.132
You radiate silvery light, which you can expend as 2 rays as ranged touch attacks that deal 1d6 damage or 2d6 to undead or evil outsiders.
o Longstrider * Transmutation V, S, M 1 standard Personal You 16 hours [D] PFCR - p.305
This spell gives you a +10 foot enhancement bonus to your base speed.
o Magic Stone Transmutation V, S, DF 1 standard Touch Up to three pebbles touched 30 minutes or until disch Will nega 20 Yes PFCR - p.310
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
o Magic Weapon Transmutation V, S, DF 1 standard Touch Weapon touched 16 minutes Will nega 20 Yes PFCR - p.310
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
o Moon Lust Illusion V, S, F 1 standard Medium (260 ft.) One living creature 16 rounds Will part 20 Yes splcmp - p.143
Subject obsesses about moon, is fascinated or dazzled.
o Nightshield Abjuration V, S 1 standard Personal You 16 minutes [D] splcmp - p.148
You gain resistance bonus on saves, and spell absorbs magic missile damage.
o Nimbus of Light Evocation V, S, DF 1 standard Personal A glittering corona of sunligh 16 minutes or until discharged [D] cmpdvn - p.170
Sunlight illuminates you until released as an attack for 1d8+16 damage.
o Obscuring Mist Conjuration V, S 1 standard 20 ft. Cloud spreads in 20-ft. radius 16 minutes [D] None No PFCR - p.317
A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
o Omen of Peril Divination V, F 1 full roun Personal You Instantaneous cmpdvn - p.171
You know how dangerous the future will be.
o Portal Beacon Transmutation V, S 1 standard Close (65 ft.) One interplanar gate or portal 16 hours None No splcmp - p.161
You grant others knowledge of a magic portal's location.
o Protection from Chaos Abjuration V, S, M/D 1 standard Touch Creature touched 16 minutes [D] Will nega 20 No; PFCR - p.327
This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
o Protection from Evil Abjuration V, S, M/D 1 standard Touch Creature touched 16 minutes [D] Will nega 20 No; PFCR - p.327
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
o Protection from Good Abjuration V, S, M/D 1 standard Touch Creature touched 16 minutes [D] Will nega 20 No; PFCR - p.328
This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures.
o Protection from Law Abjuration V, S, M/D 1 standard Touch Creature touched 16 minutes [D] Will nega 20 No; PFCR - p.328
This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.
o Remove Fear Abjuration V, S 1 standard Close (65 ft.) 5 creatures, no two of which c 10 minutes; see text Will nega 20 Yes PFCR - p.332
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
o Resist Planar Alignment Abjuration V, S, DF 1 standard Touch Creature touched 160 minutes Fortitude 20 Yes splcmp - p.174
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
o Resurgence Abjuration V, S, DF 1 standard Touch Creature touched Instantaneous Will nega 20 Yes cmpdvn - p.177
You grant subject a second chance at a saving throw.
o Sanctuary Abjuration V, S, DF 1 standard Touch Creature touched 16 rounds Will nega 20 No PFCR - p.336
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.
o Shield of Faith ** Abjuration V, S, M 1 standard Touch Creature touched 16 minutes Will nega 20 Yes PFCR - p.342
This spell creates a shimmering, magical field around the target that averts and deflects attacks.
o Shield of Faith Abjuration V, S, M 1 standard Touch Creature touched 16 minutes Will nega 20 Yes PFCR - p.342
This spell creates a shimmering, magical field around the target that averts and deflects attacks.
o Sign Enchantment V, S, M 1 standard Personal You 160 minutes or until disc splcmp - p.189
You gain +4 bonus on next initiative check.
o Snowshoes Transmutation V, S 1 standard Touch Creature touched 16 hours [D] Will nega 20 Yes splcmp - p.194
Subject walks easily on ice and snow.
o Spell Flower Transmutation V, S 1 standard Personal You 16 rounds splcmp - p.198
Hold the charge on one touch spell per forelimb.
o Summon Monster I Conjuration V, S, F/D 1 round Close (65 ft.) One summoned creature 16 rounds [D] None No PFCR - p.350
This spell summons an extraplanar creature.
o Summon Undead I Conjuration V, S, F/D 1 round Close (65 ft.) One summoned creature 16 rounds None No splcmp - p.215
Summons undead to fight for you.
o Updraft Conjuration V, S, M 1 swift act Personal You Instantaneous splcmp - p.228
Column of wind lifts you 160 ft up into the air, then you float gently back down.
o Lesser Vigor Conjuration V, S 1 standard Touch Living creature touched 15 rounds Will nega 20 Yes cmpdvn - p.186
Gain fast healing 1 [max 15 rounds]
o Vision of Glory Divination V, S, DF 1 standard Touch Creature touched 1 minute or until dischar None Yes splcmp - p.231
Subject gains morale bonus equal to your Cha modifier to one saving throw.
o Wings of the Sea Transmutation S, M 1 standard Touch Creature touched 16 minutes Fortitude 20 Yes splcmp - p.240
+30 ft. to subject's swim speed.

Cleric Known Spells LEVEL: 2
Per Day: 6+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Aid Enchantment V, S, DF 1 standard Touch Living creature touched 16 minutes None Yes PFCR - p.239
Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 10 temporary hit points.
o Align Weapon Transmutation V, S, DF 1 standard Touch Weapon touched or 50 projectiles [all of which must be together at the time of casting] 16 minutes Will nega 21 Yes PFCR - p.240
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.
o Animalistic Power Transmutation V, S, M 1 standard Touch Creature Touched 16 mins Will (har 21 Yes phb2 - p.101
Target gains +2 Strength, Dexterity and Consitution
o Augury Divination V, S, M, 1 minute Personal You Instantaneous PFCR - p.245
An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.
o Aura Against Flame Abjuration V, S 1 standard Personal You 16 rounds splcmp - p.18
Ignores 10 fire damage/round and extinguishes fires.
o Avoid Planar Effects Abjuration V 1 immediate 20 ft. 16 minutes None Yes splcmp - p.19
Provides temporary protection against overtly damaging planar traits.
o Balor Nimbus Transmutation V, S, M/D 1 standard Personal You 16 rounds None No splcmp - p.24
Your flaming body damages foes in grapple.
o Bear's Endurance Transmutation V, S, M/D 1 standard Touch Creature touched 16 minutes Will nega 21 Yes PFCR - p.246
The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.
o Bless Weapon * Transmutation V, S 1 standard Touch Weapon touched 16 minutes None No PFCR - p.250
This transmutation makes a weapon strike true against evil foes.
o Body Blades Transmutation V, S 1 standard Personal You 16 minutes splcmp - p.35
You gain spikes, harm grapplers.
o Brambles Transmutation V, S, M 1 standard Touch Wooden weapon touched 16 rounds None No cmpdvn - p.156
Wooden weapon grows spikes that deal +10 damage.
o Bull's Strength Transmutation V, S, M/D 1 standard Touch Creature touched 16 minutes Will nega 21 Yes PFCR - p.251
The subject becomes stronger granting a +4 enhancement bonus to Strength.
o Calm Emotions Enchantment V, S, DF 1 standard Medium (260 ft.) Creatures in a 20-ft.-radius s Concentration, up to 16 r Will nega 23 Yes PFCR - p.252
This spell calms agitated creatures.
o Close Wounds Conjuration V 1 immediate Close (65 ft.) One creature Instantaneous Will half 21 Yes splcmp - p.48
Cure 1d4+16 damage, even on another's turn.
o Consecrate Evocation V, S, M, 1 standard Close (65 ft.) 20-ft.-radius emanation 32 hours None No PFCR - p.258
This spell blesses an area with positive energy.
o Crown of Smiting Transmutation V, S, F 1 standard Touch Creature touched 16 hours Will (har 21 Yes phb2 - p.108
Once per minute, gain +2 divine bonus to damage rolls
o Cure Moderate Wounds Conjuration V, S 1 standard Touch Creature touched Instantaneous Will half 21 Yes PFCR - p.263
When laying your hand upon a living creature, you channel positive energy that cures 2d8+10 points of damage.
o Curse of Ill Fortune Transmutation V, S, DF 1 standard Medium (260 ft.) One living creature 16 minutes Will nega 21 Yes cmpdvn - p.160
Target suffers 3 penalty on attacks, checks, and saves.
o Dark Way Illusion V, S, DF 1 standard Close (65 ft.) One bridge of force 5 ft. wide 16 rounds None Yes splcmp - p.58
Creates temporary unbreakable bridge supporting up to 3200 lbs
o Darkness Evocation V, M/DF 1 standard Touch Object touched 16 minutes [D] None No PFCR - p.263
This spell causes an object to radiate darkness out to a 20-foot radius.
o Death Knell Necromancy V, S 1 standard Touch Living creature touched Instantaneous/10 minutes Will nega 23 Yes PFCR - p.264
You draw forth the ebbing life force of a creature and use it to fuel your own power.
o Deific Vengeance Conjuration V, S, DF 1 standard Close (65 ft.) One creature Instantaneous Will half 21 Yes cmpdvn - p.161
God's punishment deals 5d6 damage.
o Delay Poison Conjuration V, S, DF 1 standard Touch Creature touched 16 hours Fortitude 21 Yes PFCR - p.265
The subject becomes temporarily immune to poison.
o Desecrate Evocation V, S, M, 1 standard Close (65 ft.) 20-ft.-radius emanation 32 hours None Yes PFCR - p.265
This spell imbues an area with negative energy.
o Divine Insight Divination V, S, DF 1 standard Personal You 16 hours or until dischar splcmp - p.70
You gain insight bonus of 5 + caster level on one single skill check.
o Divine Interdiction Abjuration V 1 standard Close (65 ft.) 10-ft.-radius emanation center 16 rounds Will nega 21 Yes splcmp - p.70
Turn/rebuke attempts fail within the area.
o Divine Protection Enchantment V, S, DF 1 standard Medium (260 ft.) 16 minutes Will nega 23 Yes splcmp - p.70
Allies gain +1 to AC, saves.
o Eagle's Splendor Transmutation V, S, M/D 1 standard Touch Creature touched 16 minutes Will nega 21 Yes PFCR - p.275
The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.
o Lesser Energized Shield Abjuration V, S, DF Touch Shield touched 16 rounds None No splcmp - p.79
Shield provides user resistance 5, shield bash deals +1d6 damage.
o Enthrall ** Enchantment V, S 1 round Medium (260 ft.) Any number of creatures 1 hour or less Will nega 23 Yes PFCR - p.278
If you have the attention of a group of creatures, you can use this spell to hold them enthralled.
o Enthrall Enchantment V, S 1 round Medium (260 ft.) Any number of creatures 1 hour or less Will nega 23 Yes PFCR - p.278
If you have the attention of a group of creatures, you can use this spell to hold them enthralled.
o Extend Tentacles Transmutation V 1 standard Personal You 16 rounds splcmp - p.86
+5 ft. to reach of tentacle attack.
o Find Traps Divination V, S 1 standard Personal You 16 minutes PFCR - p.281
You gain intuitive insight into the workings of traps.
o Frost Breath Evocation V, S, M 1 standard 30 ft. Cone-shaped burst Instantaneous Reflex ha 21 Yes splcmp - p.100
Icy breath deals 8d4 damage.
o Fuse Arms Transmutation V, S 1 standard Touch Creature with at least two arm 160 minutes Fortitude 21 Yes splcmp - p.100
Multiple arms/tentacles become one pair of stronger limbs.
o Ghost Touch Armor Transmutation V, S, M 1 standard Touch Armor of creature touched 16 minutes Will nega 21 Yes splcmp - p.102
Armor works normally against incorporeal attacks.
o Hand of Divinity Evocation V, S, DF 1 minute Touch Creature touched 16 minutes None No splcmp - p.109
Gives +2 sacred or profane bonus on saves to worshiper of your deity.
o Healing Lorecall Divination V, S, M 1 standard Personal You 160 minutes splcmp - p.110
If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration [healing] spells.
o Hold Person Enchantment V, S, F/D 1 standard Medium (260 ft.) One humanoid creature 16 rounds [D]; see text Will nega 23 Yes PFCR - p.296
The subject becomes paralyzed and freezes in place.
o Infernal Wound Transmutation V, S 1 standard Touch Weapon touched 16 rounds None No splcmp - p.122
Weapon deals persistent, bleeding wounds.
o Inflict Moderate Wounds Necromancy V, S 1 standard Touch Creature touched Instantaneous Will half 23 Yes PFCR - p.300
When laying your hand upon a creature, you channel negative energy that deals 2d8+10 points of damage.
o Inky Cloud Conjuration 30 ft. 160 minutes None No splcmp - p.123
Obscures sight underwater beyond 5 ft.
o Iron Silence Transmutation V, S, DF 1 standard Touch 5 suits of armor touched 16 hours [D] Will nega 21 Yes splcmp - p.125
Armor touched has no armor check penalty on Hide and Move Silently for 16 hours.
o Light of Mercuria Evocation V, S 1 standard Medium (260 ft.) You and up to two rays 160 minutes [D] or until None Yes; splcmp - p.132
You radiate silvery light, which you can expend as 2 rays as ranged touch attacks that deal 2d6 damage or 4d6 to undead or evil outsiders.
o Living Undeath Necromancy V, S, DF 1 standard Touch Creature touched 16 minutes Fortitude 23 Yes splcmp - p.134
Subject becomes immune to extra damage from critical hits and sneak attacks.
o Locate Object * Divination V, S, F/D 1 standard Long (1040 ft.) Circle, centered on you, with 16 minutes None No PFCR - p.305
You sense the direction of a well-known or clearly visualized object.
o Make Whole Transmutation V, S 10 minutes Close (65 ft.) One object of up to 160 cu. ft Instantaneous Will nega 21 Yes PFCR - p.311
This spell functions as mending, except that it repairs 5d6 points of damage when cast on a construct creature.
o Mark of the Outcast Necromancy V, S, DF 1 standard Close (65 ft.) One creature Permanent Will nega 23 Yes splcmp - p.138
Subject takes ­5 penalty on Bluff and Diplomacy checks and ­2 penalty to AC.
o Owl's Wisdom Transmutation V, S, M/D 1 standard Touch Creature touched 16 minutes Will nega 21 Yes PFCR - p.318
The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.
o Protection from Negative Energ Abjuration V, S 1 standard Touch Creature touched 160 minutes Will nega 21 Yes splcmp - p.163
Ignore 10 points of negative energy damage per attack.
o Protection from Positive Energ Abjuration V, S 1 standard Touch Creature touched 160 minutes Will nega 21 Yes splcmp - p.163
Ignore 10 points of positive energy damage per attack.
o Quick March Transmutation V, S, DF 1 swift act Medium (260 ft.) 1 round Will nega 21 Yes splcmp - p.164
Allies' speed increases by 30 ft. for 1 round.
o Remove Paralysis Conjuration V, S 1 standard Close (65 ft.) Up to four creatures, no two o Instantaneous Will nega 21 Yes PFCR - p.332
You can free one or more creatures from the effects of temporary paralysis or related magic.
o Resist Energy Abjuration V, S, DF 1 standard Touch Creature touched 160 minutes Fortitude 21 Yes PFCR - p.334
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
o Restoration (Lesser) Conjuration V, S 3 rounds Touch Creature touched Instantaneous Will nega 21 Yes PFCR - p.334
Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
o Shatter Evocation V, S, M/D 1 standard Close (65 ft.) Or Target 5-ft.-radius spread; Instantaneous Will nega 21 Yes PFCR - p.341
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
o Shield Other Abjuration V, S, F 1 standard Close (65 ft.) One creature 16 hours [D] Will nega 21 Yes PFCR - p.342
This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.
o Shroud of Undeath Necromancy V, S, M 1 standard Personal You 160 minutes [D] splcmp - p.189
Negative energy shroud makes undead perceive you as undead.
o Silence Illusion V, S 1 round Long (1040 ft.) 20-ft.-radius emanation center 16 rounds [D] Will nega 21 Yes; PFCR - p.343
Upon the casting of this spell, complete silence prevails in the affected area.
o Sound Burst Evocation V, S, F/D 1 standard Close (65 ft.) 10-ft.-radius spread Instantaneous Fortitude 21 Yes PFCR - p.346
You blast an area with a tremendous cacophony.
o Spawn Screen Necromancy V, S, DF 1 standard Touch 16 hours Will nega 23 Yes splcmp - p.197
Subject resists being transformed into an undead spawn if slain.
o Lesser Spell Immunity Abjuration V, S 1 standard Touch Creature touched 160 minutes Will nega 21 Yes splcmp - p.199
As spell immunity, but only 1st- and 2nd-level spells.
o Spiritual Weapon Evocation V, S, DF 1 standard Medium (260 ft.) Magic weapon of force 16 rounds [D] None Yes PFCR - p.348
A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+5 force damage per hit.
o Status Divination V, S 1 standard Touch 5 living creatures 16 hours Will nega 21 Yes PFCR - p.349
When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.
o Stone Bones Transmutation V, S, F 1 standard Touch Corporeal undead creature touc 160 minutes Will nega 21 Yes splcmp - p.208
Corporeal undead gains +3 natural armor bonus.
o Summon Elysian Thrush Conjuration V, S, DF 10 minutes Close (65 ft.) One summoned Elysian thrush 8 hours None No splcmp - p.214
Summon an Elysian thrush, which accelerates natural healing.
o Summon Monster II Conjuration V, S, F/D 1 round Close (65 ft.) One summoned creature 16 rounds [D] None No PFCR - p.352
This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.
o Summon Undead II Conjuration V, S, F/D 1 round Close (65 ft.) One or more summoned undead, n 16 rounds None No splcmp - p.215
Summons undead to fight for you.
o Undetectable Alignment Abjuration V, S 1 standard Close (65 ft.) One creature or object 24 hours Will nega 21 Yes PFCR - p.363
An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
o Veil of Shadow Evocation V, S Personal You 16 minutes splcmp - p.228
Darkness grants you concealment.These lists summarize the spells described here. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a costly material component or a focus component, respectively, that is not normally included in a spell component pouch. An X denotes a spell with an XP component paid by the caster.
o Wave of Grief Enchantment S, M 1 standard Close (65 ft.) Cone 16 rounds Will nega 23 Yes cmpdvn - p.188
Cone imposes 3 penalty on attacks, checks, and saves.
o Zone of Truth ** Enchantment V, S, DF 1 standard Close (65 ft.) 20-ft.-radius emanation 16 minutes Will nega 23 Yes PFCR - p.371
Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies.
o Zone of Truth Enchantment V, S, DF 1 standard Close (65 ft.) 20-ft.-radius emanation 16 minutes Will nega 23 Yes PFCR - p.371
Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies.

Cleric Known Spells LEVEL: 3
Per Day: 6+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Mass Aid Enchantment V, S, DF 1 standard Close (65 ft.) One or more creaturs, no two o 16 minutes splcmp - p.8
Allies gain +1 on attack rolls, +1 against fear, 1d8+15 temporary hp.
o Air Breathing Transmutation S, M/DF 1 standard Touch Living creatures touched 32 hours; see text Will nega 22 Yes splcmp - p.8
Subjects can breathe air freely.
o Mass Align Weapon Transmutation V, S, DF 1 standard Close (65 ft.) 8 weapons, no more than 30 fee 16 minutes splcmp - p.9
Allies' weapons become good, evil, lawful, or chaotic.
o Anarchic Storm Conjuration V, S, M, 1 standard Cylinder 20 16 rounds [D] None No splcmp - p.11
Chaotic-aligned rain falls in 20-ft. radius.
o Animate Dead Necromancy V, S, M 1 standard Touch One or more corpses touched Instantaneous None No PFCR - p.241
Turns corpses into undead skeletons or zombies that obey your spoken commands.
o Antidragon Aura Abjuration V, S, M, 1 standard Close (65 ft.) 16 minutes Will nega 22 Yes splcmp - p.14
Allies gain bonus to AC and saves against dragons.
o Attune Form Transmutation V, S, M/D 1 standard Touch One creature/3 levels 24 hours None No splcmp - p.17
Grant creature temporary protection against overtly damaging planar traits.
o Awaken Sin Enchantment V, S, DF 1 standard Touch One evil creature with Intelli Instantaneous Will nega 24 Yes splcmp - p.21
Subject faces its sins, takes 10d6 nonlethal damage
o Axiomatic Storm Conjuration V, S, M, 1 standard Cylinder 20 16 rounds [D] None No splcmp - p.22
Lawful-aligned rain falls in 20-ft. radius.
o Bestow Curse Necromancy V, S 1 standard Touch Creature touched Permanent Will nega 24 Yes PFCR - p.247
You place a curse on the subject.
o Blade of Pain and Fear Evocation V, S, DF 1 standard 0 ft. 16 rounds [D] Will part 22 Yes splcmp - p.30
Creates blade of gnashing teeth.
o Blessed Aim Divination V, S 1 standard 60 ft. 60-ft. spread, centered on you Concentration Will nega 22 No cmpdvn - p.154
+2 bonus for allies' ranged attacks.
o Blindness/Deafness Necromancy V 1 standard Medium (260 ft.) One living creature Permanent [D] Fortitude 24 Yes PFCR - p.250
You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
o Blindsight Transmutation V, S 1 standard Touch Creature touched 16 minutes Will nega 22 Yes splcmp - p.32
Subject gains blindsight 30 ft. for 16 minutes.
o Briar Web Transmutation V, S, DF 1 standard Medium (260 ft.) Plants in a 20-ft.-radius spre 16 minutes Reflex ne 22 No cmpdvn - p.156
Area entangles creatures and thorns deal 2d6 damage.
o Chain of Eyes Divination V, S 1 standard Touch Living creature touched 16 hours Will nega 22 Yes cmpdvn - p.158
You send magical sensor to infiltrate an area.
o Channeled Divine Shield Abjuration V, S See text Personal You 16 rounds No No phb2 - p.106
Gain damage reduction with amount depending on casting time
o Checkmate's Light Evocation V, S, DF 1 standard Touch Melee weapon touched 16 rounds [D] None No splcmp - p.46
Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.
o Circle Dance Divination V, S 1 minute Personal You Instantaneous splcmp - p.46
Indicates direction to known individual.
o Cloak of Bravery Abjuration V, S 1 standard 60 ft. 60-ft.-radius emanation center 160 minutes Will nega 22 Yes splcmp - p.47
You and your allies gain a bonus on saves against fear.
o Clutch of Orcus Necromancy V, S 1 standard Medium (260 ft.) One humanoid Concentration, up to 16 r Fortitude 24 Yes splcmp - p.49
Deals 1d12 damage/round and paralyzes foe.
o Contagion Necromancy V, S 1 standard Touch Living creature touched Instantaneous Fortitude 24 Yes PFCR - p.259
The subject contracts a disease.
o Continual Flame Evocation V, S, M 1 standard Touch Object touched Permanent None No PFCR - p.260
A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
o Mass Conviction Abjuration Medium (260 ft.) 20-ft radius spread splcmp - p.52
Allies gain +4 moral bonus to all saves.
o Corona of Cold Evocation V, S, DF 1 standard 10 ft. 10-ft.-radius emanation center 16 rounds [D] Fortitude 22 Yes splcmp - p.52
Aura of cold protects you, damages others.
o Create Food and Water Conjuration V, S 10 minutes Close (65 ft.) Food and water to sustain 48 h 24 hours; see text None No PFCR - p.261
The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland.
o Crown of Might Transmutation V, S, F 1 standard Touch Creature touched 16 hours Will (har 22 Yes phb2 - p.108
Crown grants +2 enhancement bonus to Strength
o Crown of Protection Transmutation V, S, F 1 standard Touch Creature touched 16 hours Will (har 22 Yes phb2 - p.108
Crown grants +1 deflection to AC and +1 resistance bonus to all saves
o Crown of the Grave Necromancy V, S, M, 1 standard Touch Creature touched 16 hours Will (har 24 Yes phb2 - p.107
Crown grants command undead once per minute
o Cure Serious Wounds Conjuration V, S 1 standard Close (65 ft.) Creature touched Instantaneous Will half 22 Yes PFCR - p.263
When laying your hand upon a living creature, you channel positive energy that cures 3d8+15 points of damage.
o Darkfire Evocation V, S 1 standard 0 ft. Flame in your palm 16 rounds [D] None Yes splcmp - p.59
Dark flames deal 8d6 damage, melee touch attack or ranged touch attack up to 120 feet, allows multiple attacks if BAB high enough
o Daylight Evocation V, S 1 standard Touch Object touched 160 minutes [D] None No PFCR - p.264
You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius.
o Deeper Darkness Evocation V, M/DF 1 standard Touch 160 minutes [D] 16 minutes [D] None No PFCR - p.265
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps.
o Demon Dirge Transmutation V, S, DF 1 standard Close (65 ft.) Living creatures 1d6 rounds; see text None or F 22 Yes splcmp - p.63
Demons are stunned and take 4d6 damage/round for 1d6 rounds.
o Detect Thoughts * Divination V, S, F/D 1 standard 60 ft. Cone-shaped emanation Concentration, up to 16 m Will nega 22 No PFCR - p.268
You detect surface thoughts.
o Devil Blight Transmutation V, S, DF 1 standard Close (65 ft.) Living creature 1d6 rounds None or F 22 Yes splcmp - p.64
Damage and stun baatezu; damage other lawful and evil creatures.
o Dispel Magic Abjuration V, S 1 standard Medium (260 ft.) One spellcaster, creature, or Instantaneous None No PFCR - p.272
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
o Downdraft Evocation V, S, M 1 standard Long (1040 ft.) Cylinder [20ft. radius, 100 ft. high] Instantaneous Reflex pa 22 splcmp - p.72
Flying creatures knocked down.
o Energized Shield Abjuration splcmp - p.79
Shield provides user resistance 10, shield bash deals +2d6 damage.
o Favorable Sacrifice Abjuration V, S, M 1 standard Touch Creature touched 16 hours Will nega 22 Yes splcmp - p.89
Subject gains better protection the more gems you sacrifice.
o Fell the Greatest Foe Transmutation V, S, M 1 standard Touch Creature touched 16 rounds Fortitude 22 Yes splcmp - p.90
Deal extra damage to creatures larger than you.
o Flame of Faith Evocation V, S, M 1 standard Touch Nonmagical weapon touched 16 rounds None No cmpdvn - p.166
Gives weapon the flaming burst quality.
o Fly * Transmutation V, S, F 1 standard Touch Creature touched 16 minutes Will nega 22 Yes PFCR - p.284
The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load].
o Gentle Repose Necromancy V, S, M/D 1 standard Touch Corpse touched 16 days Will nega 24 Yes PFCR - p.289
You preserve the remains of a dead creature so that they do not decay.
o Ghost Touch Weapon Transmutation V, S 1 standard Close (65 ft.) One weapon or fifty projectiles [all of which must be in contact with each other at the time of casting] 16 minutes Will nega 22 Yes splcmp - p.102
Weapon works normally against incorporeal creatures.
o Girallon's Blessing Transmutation V, S, M 1 standard Touch Creature touched 160 minutes Fortitude 22 Yes splcmp - p.106
Subject gains one additional pair of arms.
o Glyph of Warding Abjuration V, S, M 10 minutes Touch Object touched or up to 80 sq. Permanent until discharge See text 22 No ( PFCR - p.290
This powerful inscription harms those who enter, pass, or open the warded area or object.
o Grace Transmutation V 1 swift act Personal You 16 rounds splcmp - p.107
Silvery light grants +2 Dexterity, +10 feet to land speed, melee attacks treated as good; take ­20 to Hide checks.
o Hamatula Barbs Transmutation V, S, M 1 standard Touch Creature touched 160 minutes Fortitude 22 Yes splcmp - p.109
Subjects grow barbs, which damage foes that attack subject in melee.
o Helping Hand Evocation V, S, DF 1 standard 5 miles Ghostly hand 16 hours None No PFCR - p.295
You create the ghostly image of a hand, which you can send to find a creature within 5 miles.
o Hesitate Enchantment V, S 1 immediate Close (65 ft.) 1 Creature 16 rounds Will 24 Yes phb2 - p.114
As an immediate action, prevent subject from anything but move actions
o Holy Storm Conjuration V, S, M, 1 standard 20 ft. Cylinder 20 16 rounds [D] None No splcmp - p.115
Good-aligned rain falls in 20-ft. radius.
o Ice Axe Evocation V, S, M 1 standard 0 ft. Battleaxe-shaped weapon of swi 16 rounds [D] None Yes splcmp - p.118
Battleaxe of ice that deals 2d12+0 cold damage if used as your melee weapon attack.
o Inflict Serious Wounds Necromancy V, S 1 standard Touch Creature touched Instantaneous Will half 24 Yes PFCR - p.301
When laying your hand upon a creature, you channel negative energy that deals 3d8+15 points of damage.
o Interplanar Message Evocation V, S 1 standard See text One creature 384 hours or until discha Will nega 22 Yes splcmp - p.124
You send a short mental message that can reach a subject regardless of planar boundaries.
o Invisibility Purge Evocation V, S 1 standard Personal You 16 minutes [D] PFCR - p.302
You surround yourself with a sphere of power with a radius of 80 feet that negates all forms of invisibility.
o Knight's Move Transmutation V, S, DF 1 swift act 5 ft./2 levels; see You Instantaneous splcmp - p.129
You instantly move to flank a subject.
o Know Opponent Divination S, DF 1 standard Close (65 ft.) One creature Instantaneous Will nega 22 Yes splcmp - p.129
Learn strengths and weaknesses of foe.
o Know Vulnerabilities Divination V, S 1 standard Close (65 ft.) One creature Instantaneous Will nega 22 Yes splcmp - p.129
Determine subject's vulnerabilities and resistances.
o Light of Venya Evocation V, S 1 standard Medium (260 ft.) You and up to two rays 160 minutes [D] or until None Yes; splcmp - p.132
You radiate silvery light, which you can expend as 2 rays as ranged touch attacks that deal 3d6 damage or 6d6 to undead or evil outsiders, or heal 1d6+10 damage.
o Locate Object Divination V, S, F/D 1 standard Long (1040 ft.) Circle, centered on you, with 16 minutes None No PFCR - p.305
You sense the direction of a well-known or clearly visualized object.
o Magic Circle against Chaos Abjuration V, S, M/D 1 standard Touch 10-ft.-radius emanation from t 160 minutes Will nega 22 No; PFCR - p.308
All creatures within the area gain the effects of a protection from chaos spell, and chaotic summoned creatures cannot enter the area either.
o Magic Circle against Evil Abjuration V, S, M/D 1 standard Touch 10-ft.-radius emanation from t 160 minutes Will nega 22 No; PFCR - p.308
All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either.
o Magic Circle against Good Abjuration V, S, M/D 1 standard Touch 10-ft.-radius emanation from t 160 minutes Will nega 22 No; PFCR - p.308
All creatures within the area gain the effects of a protection from good spell, and good summoned creatures cannot enter the area either.
o Magic Circle against Law Abjuration V, S, M/D 1 standard Touch 10-ft.-radius emanation from t 160 minutes Will nega 22 No; PFCR - p.308
All creatures within the area gain the effects of a protection from law spell, and lawfull summoned creatures cannot enter the area either.
o Magic Vestment Transmutation V, S, DF 1 standard Touch Armor or shield touched 16 hours Will nega 22 Yes PFCR - p.310
You imbue a suit of armor or a shield with an enhancement bonus of +4.
o Mantle of Chaos Abjuration V, S 1 standard Personal You 160 minutes [D] None Yes splcmp - p.137
Grants spell resistance 28 against lawfull spells
o Mantle of Evil Abjuration V, S 1 standard Personal You 160 minutes [D] None Yes splcmp - p.137
Grants spell resistance 28 against good spells
o Mantle of Good Abjuration V, S 1 standard Personal You 160 minutes [D] None Yes splcmp - p.137
Grants spell resistance 28 against evil spells
o Mantle of Law Abjuration V, S 1 standard Personal You 160 minutes [D] None Yes splcmp - p.138
Grants spell resistance 28 against chaotic spells
o Meld into Stone Transmutation V, S, DF 1 standard Personal You 160 minutes PFCR - p.312
Meld into stone enables you to meld your body and possessions into a single block of stone.
o Nauseating Breath Conjuration V, S, M 1 standard 30 ft. Cone-shaped burst Instantaneous Fortitude 22 No splcmp - p.146
Exhale a cone of nauseating gas.
o Obscure Object Abjuration V, S, M/D 1 standard Touch One object touched of up to 16 8 hours [D] Will nega 22 Yes PFCR - p.317
This spell hides an object from location by divination [scrying] effects, such as the scrying spell or a crystal ball.
o Prayer Enchantment V, S, DF 1 standard 40 ft. All allies and foes within a 4 16 rounds None Yes PFCR - p.324
You bring special favor upon yourself and your allies while bringing disfavor to your enemies.
o Protection from Energy Abjuration V, S, DF 1 standard Touch Creature touched 160 minutes or until disc Fortitude 22 Yes PFCR - p.327
Protection from energy grants temporary immunity to the type of energy you specify when you cast it.
o Rejuvenative Corpse Necromancy V, S, DF 1 minute Touch One humanoid that died within 24 hours or until dischar Will nega 24 splcmp - p.172
Negative energy fills corpse, feeding undead healed.
o Remove Blindness/Deafness Conjuration V, S 1 standard Touch Creature touched Instantaneous Fortitude 22 Yes PFCR - p.332
Remove blindness/deafness cures blindness or deafness.
o Remove Curse Abjuration V, S 1 standard Touch Creature or object touched Instantaneous Will nega 22 Yes PFCR - p.332
Remove curse can remove all curses on an object or a creature.
o Remove Disease Conjuration V, S 1 standard Touch Creature touched Instantaneous Fortitude 22 Yes PFCR - p.332
Remove disease can cure all diseases from which the subject is suffering.
o Mass Resist Energy Abjuration Close (65 ft.) splcmp - p.174
Creatures ignore damage from specified energy type.
o Ring of Blades Conjuration V, S, M 1 standard Personal You 16 minutes splcmp - p.177
Blades surround you, damaging other creatures 1d6+10 damage.
o Safety Abjuration V, S 1 standard Touch Creature touched 160 minutes None or W 22 No o splcmp - p.179
Touched creature knows shortest route to safety.
o Searing Light Evocation V, S 1 standard Medium (260 ft.) Ray Instantaneous None Yes PFCR - p.338
Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 5d8 points of damage.
o Searing Light ** Evocation V, S 1 standard Medium (260 ft.) Ray Instantaneous None Yes PFCR - p.338
Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 5d8 points of damage.
o Shield of Warding Abjuration V, S 1 standard Touch One shield or buckler touched 16 minutes Will nega 22 No splcmp - p.188
Shield grants +4 bonus on AC and Reflex saves.
o Sink Transmutation V, S, DF 1 standard Close (65 ft.) 1 round Will nega 22 Yes splcmp - p.190
Subject sinks in water, must make Swim checks.
o Skull Watch Necromancy V, S, F 1 standard Touch One humanoid skull Permanent See text 24 No splcmp - p.191
Skull shrieks when creature enters warded area.
o Slashing Darkness Evocation V, S 1 standard Medium (260 ft.) Ray Instantaneous None Yes splcmp - p.191
Ranged touch attack ray deals 0d8 negative energy damage
o Mass Snowshoes Transmutation Close (65 ft.) 16 creatures, no two of which splcmp - p.194
As snowshoes, affects 16 creatures.
o Sonorous Hum Evocation V, S 1 standard Personal You 16 minutes [D] splcmp - p.196
Removes need to concentrate to maintain next spell cast.
o Spark of Life Necromancy V, S 1 standard Touch Undead creature touched 16 rounds Will nega 24 Yes splcmp - p.196
Undead creature loses most immunities.
o Speak with Dead Necromancy V, S, DF 10 minutes 10 ft. One dead creature 16 minutes Will nega 24 No PFCR - p.346
You grant the semblance of life to a corpse, allowing it to answer questions.
o Spikes Transmutation V, S, M 1 standard Touch Wooden weapon touched 16 hours None No cmpdvn - p.181
As brambles, but weapon gains +2 bonus and doubled threat range.
o Stone Shape Transmutation V, S, M/D 1 standard Touch Stone or stone object touched, Instantaneous None No PFCR - p.349
You can form an existing piece of stone into any shape that suits your purpose.
o Suggestion * Enchantment V, M 1 standard Close (65 ft.) One living creature 16 hours or until complet Will nega 24 Yes PFCR - p.350
You influence the actions of the target creature by suggesting a course of activity.
o Summon Monster III Conjuration V, S, F/D 1 round Close (65 ft.) One summoned creature 16 rounds [D] None No PFCR - p.352
This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.
o Summon Undead III Conjuration V, S, F/D 1 round Close (65 ft.) One or more summoned undead, n 16 rounds None No splcmp - p.215
Summons undead to fight for you.
o Suppress Glyph Abjuration V, S 1 standard 100 ft. 100-ft.-radius burst centered 16 minutes Will nega 22 Yes splcmp - p.216
You notice but do not trigger magical writing traps.
o Lesser Telepathic Bond Divination V, S 1 standard 30 ft. You and one willing creature w 160 minutes None No cmpdvn - p.183
You forge a telepathic bond with another creature with an Intelligence score of 6 or higher
o Tremor Evocation V, S, DF 1 standard Medium (260 ft.) 40-ft.-radius spread 1 round/3 levels See text 22 No splcmp - p.223
Subjects knocked prone.
o Unholy Storm Conjuration V, S, M, 1 standard Cylinder 20 16 rounds [D] None No splcmp - p.227
Evil-aligned rain falls in 20-ft. radius.
o Vigor Conjuration V, S 1 standard Touch Living creature touched 25 rounds Will nega 22 Yes cmpdvn - p.186
As lesser vigor, but 2 hp/round [max 25 rounds].
o Mass Lesser Vigor Conjuration V, S 1 standard 20 ft. 8 creatures, no two of which c 25 rounds Will nega 22 Yes cmpdvn - p.186
Creatures gain fast healing 1 [max 25 rounds]
o Lesser Visage of the Deity Transmutation V, S, DF 1 standard Personal You 16 rounds cmpdvn - p.187
When you cast this spell, your body changes into a form more like your deity's.
o Wall of Light Evocation V, S, M 1 standard Close (65 ft.) A straight wall whose area is 16 minutes [D] None Yes; splcmp - p.234
Creates wall of light, can dazzle creatures.
o Water Breathing Transmutation V, S, M/D 1 standard Touch Living creatures touched 32 hours; see text Will nega 22 Yes PFCR - p.368
The transmuted creatures can breathe water freely.
o Water Walk Transmutation V, S, DF 1 standard Touch 16 touched creatures 160 minutes [D] Will nega 22 Yes PFCR - p.368
The transmuted creatures can tread on any liquid as if it were firm ground.
o Weapon of Energy Transmutation V, S 1 standard Touch One weapon 16 rounds Fortitude 22 Yes splcmp - p.236
Weapon deals extra energy damage.
o Weapon of Impact Transmutation V, S 1 standard Touch One bludgeoning weapon or fift 160 minutes Fortitude 22 Yes splcmp - p.237
As keen edge, but aids bludgeoning weapons.
o Wind Wall Evocation V, S, M/D 1 standard Medium (260 ft.) Wall up to 160 ft. long and 80 16 rounds None; see 22 Yes PFCR - p.370
An invisible vertical curtain of wind appears.
o Wrack Necromancy V, S 1 standard Close (65 ft.) One humanoid 16 rounds Fortitude 24 Yes cmpdvn - p.190
Renders creature helpless with pain.

Cleric Known Spells LEVEL: 4
Per Day: 6+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Air Walk Transmutation V, S, DF 1 standard Touch Creature [Gargantuan or smaller] touched 160 minutes None Yes PFCR - p.239
The subject can tread on air as if walking on solid ground.
o Assay Spell Resistance Divination V, S 1 swift act Personal You 16 rounds splcmp - p.17
+10 bonus on caster level checks to defeat one creature's spell resistance.
o Astral Hospice Conjuration V, S, M 1 standard Close (65 ft.) See text 384 hours None No splcmp - p.17
While on the Astral Plane, open a portal to a demiplane so natural healing can occur.
o Beast Claws Transmutation V, S, M 1 standard Personal You 16 rounds cmpdvn - p.151
Your hands become Slashing natural weapons.
o Blessing of the Righteous Evocation V, S, DF 1 standard 40 feet All allies in 40-ft radius 16 rounds Will (har 23 Yes phb2 - p.104
Weapons deal +1d6 Holy damage and become Good aligned for DR purposes
o Greater Blindsight Transmutation V, S 1 standard Touch Creature touched 16 minutes Will nega 23 Yes splcmp - p.32
Subjects gains blindsight 60 ft. for 16 minutes.
o Castigate Evocation V 1 standard 10 ft. 10-ft. radius emanation Instantaneous Fortitude 23 Yes cmpdvn - p.158
Verbal rebuke deafens all who hear and damages those whose alignment differs from yours.
o Channeled Divine Health Conjuration V, S See text See text 1 Creature Instant Will (har 23 Yes phb2 - p.106
Heal an ally or damage an undead creature, with amount depending on casting time
o Chaos Hammer Evocation V, S 1 standard Medium (260 ft.) 20-ft.-radius burst Instantaneous [1d6 rounds]; see text Will part 23 Yes PFCR - p.254
You unleash chaotic power to smite your enemies in the form of a multicolored explosion of leaping, ricocheting energy.
o Consumptive Field Necromancy V, S 1 standard 30 ft. 30-ft.-radius emanation center 16 rounds Will nega 25 Yes splcmp - p.51
Draw life from all creatures in 30-ft. radius with ­1 or fewer hit points.
o Contingent Energy Resistance Abjuration V, S, M 1 minute Personal You 16 hours [D] None No splcmp - p.52
Energy damage triggers a resist energy spell.
o Control Water Transmutation V, S, M/D 1 standard Long (1040 ft.) Water in a volume of 160 ft. by 160 ft. by 32 ft. [S] 160 minutes [D] None; see 23 No PFCR - p.260
This spell has two different applications, both of which control water in different ways.
o Cure Critical Wounds Conjuration V, S 1 standard Touch Creature touched Instantaneous Will half 23 Yes PFCR - p.262
When laying your hand upon a living creature, you channel positive energy that cures 4d8+16 points of damage.
o Death Ward Necromancy V, S, DF 1 standard Touch Living creature touched 16 minutes Will nega 25 Yes PFCR - p.264
The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
o Delay Death Necromancy V, S, DF 1 immediate Close (65 ft.) One creature 16 rounds Will nega 25 Yes splcmp - p.63
Losing hit points doesn't kill subject.
o Dimension Door * Conjuration V 1 standard Long (1040 ft.) You and touched objects or oth Instantaneous None and 23 No a PFCR - p.269
You instantly transfer yourself from your current location to any other spot within range.
o Dimensional Anchor Abjuration V, S 1 standard Medium (260 ft.) Ray 16 minutes None Yes PFCR - p.270
A green ray springs from your hand, any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel.
o Discern Lies Divination V, S, DF 1 standard Close (65 ft.) 16 creatures, no two of which Concentration, up to 16 r Will nega 23 No PFCR - p.270
You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying.
o Discern Lies ** Divination V, S, DF 1 standard Close (65 ft.) 16 creatures, no two of which Concentration, up to 16 r Will nega 23 No PFCR - p.270
You know if the target deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying.
o Dismissal Abjuration V, S, DF 1 standard Close (65 ft.) One extraplanar creature Instantaneous Will nega 23 Yes PFCR - p.271
This spell forces an extraplanar creature back to its proper plane if it fails a Will save.
o Divination Divination V, S, M 10 minutes Personal You Instantaneous PFCR - p.273
A divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week.
o Divine Power Evocation V, S, DF 1 standard Personal You 16 rounds PFCR - p.273
You imbue yourself with strength and skill in combat and gain a +5 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks.
o Dominate Person * Enchantment V, S 1 round Close (65 ft.) One humanoid 16 days Will nega 25 Yes PFCR - p.274
You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind.
o Doomtide Illusion V, S, DF 1 standard 80 ft. Eight 10-ft. cubes extending f 16 rounds Will nega 23 Yes cmpdvn - p.163
Black mist obscures sight, dazes those inside.
o Energy Vortex Evocation V, S 1 standard 20 ft. All creatures within a 20-ft.- Instantaneous Reflex ha 23 Yes cmpdvn - p.164
Burst of energy centered on you damages nearby creatures.
o Freedom of Movement Abjuration V, S, M, 1 standard Personal or touch You or creature touched 160 minutes Will nega 23 Yes PFCR - p.287
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
o Giant Vermin Transmutation V, S, DF 1 standard Close (65 ft.) 1 or more vermin, no two of wh 16 minutes None Yes PFCR - p.290
You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts.
o Glowing Orb Evocation V, S, F 1 standard Touch Magical, controllable light so Permanent None No splcmp - p.106
Creates permanent magical light; you control brightness.
o Hand of the Faithful Abjuration V, S, DF 1 minute 10 ft. 10-ft.-radius emanation center 16 hours Fortitude 23 Yes splcmp - p.109
Immobile zone of warding stuns those worshiping different deities from yours.
o Holy Smite Evocation V, S 1 standard Medium (260 ft.) 20-ft.-radius burst Instantaneous [1 round]; see text Will part 23 Yes PFCR - p.297
You draw down holy power to smite your enemies.
o Holy Smite ** Evocation V, S 1 standard Medium (260 ft.) 20-ft.-radius burst Instantaneous [1 round]; Will part 23 Yes PFCR - p.297
You draw down holy power to smite your enemies.
o Lesser Holy Transformation Transmutation V, S, DF 1 standard Personal You 16 rounds [D] splcmp - p.116
You change into protectar, gaining a +2 sacred bonus to Strength and Constitution, a fly speed of 60 feet [good], darkvision 60 feet, a +2 sacred bonus on saving throws
o Hypothermia Evocation V, S 1 standard Close (65 ft.) One creature Instantaneous Fortitude 23 Yes splcmp - p.118
Causes 10d6 cold damage, fatigue.
o Imbue with Spell Ability Evocation V, S, DF 10 minutes Touch Creature touched; see text Permanent until discharge Will nega 23 Yes PFCR - p.299
You transfer some of your currently prepared spells, and the ability to cast them, to another creature.
o Lesser Infernal Transformation Transmutation V, S, DF 1 standard Personal You 16 rounds [D] splcmp - p.122
You change into bearded devil, gain abilities.
o Inflict Critical Wounds Necromancy V, S 1 standard Touch Creature touched Instantaneous Will half 25 Yes PFCR - p.300
When laying your hand upon a creature, you channel negative energy that deals 4d8+16 points of damage.
o Iron Bones Transmutation V, S, F 1 standard Touch Undead creature touched 160 Minutes Will (har 23 Yes splcmp - p.125
Corporeal undead gains +6 natural armor bonus.
o Life Ward Abjuration V, S, DF 1 standard Touch Creature touched 16 minutes Will nega 23 Yes splcmp - p.131
Grants immunity to healing spells and positive energy effects.
o Magic Weapon (Greater) Transmutation V, S, M/D 1 standard Close (65 ft.) One weapon or 50 projectiles [all of which must be together at the time of casting] 16 hours Will nega 23 Yes PFCR - p.310
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +4.
o Make Manifest Transmutation V, S 1 standard Close (65 ft.) One creature 16 rounds Will nega 23 Yes splcmp - p.137
You cause a creature on a coexistent plane to appear on your plane.
o Moon Bolt Evocation V, S 1 standard Long (1040 ft.) Two living or undead creatures Instantaneous Fortitude 23 Yes splcmp - p.143
5d4 Strength damage; undead made helpless for 1d4 rounds.
o Mystic Aegis Abjuration V, DF 1 immediate Personal You Instantaneous No No phb2 - p.120
As an immediate action, gain Spell Resistance equal to 28
o Negative Energy Aura Necromancy V, S 1 standard Personal 10-ft.-radius emanation center 16 rounds splcmp - p.146
10-ft. radius surrounding you deals 1 hp/3 levels for 16 rounds.
o Neutralize Poison Conjuration V, S, M/D 1 standard Touch Creature or object of up to 16 Instantaneous or 160 minu Will nega 23 Yes PFCR - p.316
You detoxify any sort of venom in the creature or object touched.
o Order's Wrath Evocation V, S 1 standard Medium (260 ft.) Nonlawful creatures within a b Instantaneous [1 round]; see text Will part 23 Yes PFCR - p.317
You channel lawful power to smite enemies.
o Panacea Conjuration V, S 1 standard Touch Creature touched Instantaneous Will half 23 Yes splcmp - p.152
Removes afflictions including: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned.
o Planar Ally (Lesser) Conjuration V, S, M, 10 minutes Close (65 ft.) One called outsider of 6 HD or Instantaneous None No PFCR - p.320
By casting this spell, you request your deity to send you an outsider [of 6 HD or less] of the deity's choice.
o Lesser Planar Exchange Conjuration V, S, DF 1 round 0 ft. One called creature 16 rounds [D] None No splcmp - p.159
Trade places with one of four lesser planar creatures [your choice].
o Planar Tolerance Abjuration V 1 immediate 20 ft 16 creatures in a 20 ft radius 16 hours None Yes splcmp - p.159
Provides long-term protection against overtly damaging planar traits.
o Poison Necromancy V, S, DF 1 standard Touch Living creature touched Instantaneous; see text Fortitude 25 Yes PFCR - p.323
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack.
o Positive Energy Aura Conjuration V, S 1 standard Personal 10-ft.-radius emanation center 16 rounds None No splcmp - p.161
10-ft. radius surrounding you heals 5 hp for 16 rounds.
o Recitation Conjuration V, S, DF 1 standard 60 ft. All allies and foes within a 6 16 rounds None Yes cmpdvn - p.176
Your allies get +2 on attacks and saves, and your foes get -2 penalty to same.
o Repel Vermin Abjuration V, S, DF 1 standard 10 ft. 10-ft.-radius emanation center 160 minutes [D] None or W 23 Yes PFCR - p.333
An invisible barrier holds back vermin.
o Greater Resistance Abjuration V, S 1 standard Touch Creature touched 24 hours splcmp - p.174
Subject gains +3 on saving throws.
o Restoration Conjuration V, S, M 1 minute Touch Creature touched Instantaneous Will nega 23 Yes PFCR - p.334
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level.
o Mass Resurgence Abjuration V, S, DF 1 standard Close (65 ft.) 16 Creatures Instantaneous Will nega 23 Yes cmpdvn - p.177
This spell functions like resurgence, except that it affects multiple creatures no more than 30 ft. appart. You grant subjects a second chance at a saving throw.
o Revenance Conjuration V, S, DF 1 standard Touch Dead ally touched 16 minutes None; see 23 Yes cmpdvn - p.178
Restores dead creature to life for 16 minutes
o Sending Evocation V, S, M/D 10 minutes See text One creature 1 round; see text None No PFCR - p.339
You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject.
o Shadowblast Evocation V, S, M 1 standard Long (1040 ft.) 20-ft.-radius spread Instantaneous Fortitude 23 Yes splcmp - p.186
Blast of light stuns and damages natives to the Plane of Shadow.
o Sheltered Vitality Abjuration V, S, DF 1 standard Touch Living creature touched 16 minutes Fortitude 23 Yes splcmp - p.188
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.
o Mass Shield of Faith Abjuration V, S, DF 1 standard Close (65 ft.) 16 creatures 16 minutes Will nega 23 Yes splcmp - p.188
Allies gain +3 or higher AC bonus.
o Sound Lance Evocation V, S 1 standard Medium (260 ft.) One creature or object Instantaneous Fortitude 23 Yes splcmp - p.196
Sonic energy deals 16d8 damage.
o Spell Immunity Abjuration V, S, DF 1 standard Touch Creature touched 160 minutes Will nega 23 Yes PFCR - p.346
The warded creature is immune to the effects of one specified spell for every four levels you have.
o Spell Vulnerability Transmutation V, S 1 round Close (65 ft.) One creature 16 minutes Fortitude 23 No splcmp - p.200
Reduce creature's spell resistance by 1/caster level [max reduction 15].
o Summon Hound Archon Conjuration V, S, DF 1 round Close (65 ft.) One summoned hound archon Concentration, up to 16 r None No splcmp - p.214
Summon a hound archon to follow your commands.
o Summon Monster IV Conjuration V, S, F/D 1 round Close (65 ft.) One summoned creature 16 rounds [D] None No PFCR - p.352
This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
o Summon Undead IV Conjuration V, S, F/D 1 round Close (65 ft.) One or more summoned undead, n 16 rounds None No splcmp - p.215
Summons undead to fight for you.
o Tongues Divination V, M/DF 1 standard Touch Creature touched 160 minutes Will nega 23 No PFCR - p.360
This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect.
o Undead Bane Weapon Transmutation V, S, DF 1 standard Touch Weapon touched or fifty projec 16 hours Will nega 23 Yes splcmp - p.226
Weapon gains undead bane property and is considered good-aligned.
o Unholy Blight Evocation V, S 1 standard Medium (260 ft.) 20-ft.-radius spread Instantaneous [1d4 rounds]; see text Will part 23 Yes PFCR - p.364
You call up unholy power to smite your enemies.
o Wall of Chaos Abjuration V, S, M/D 1 standard Close (65 ft.) A straight wall up to 16 10-ft 160 minutes See text 23 Yes splcmp - p.233
Create an immobile barrier that inhibits lawful creatures from crossing it.
o Wall of Good Abjuration V, S, M/D 1 standard Close (65 ft.) A straight wall up to 16 10-ft 160 minutes See text 23 Yes splcmp - p.233
Create an immobile barrier that inhibits evil creatures from crossing it.
o Wall of Law Abjuration splcmp - p.234
o Wall of Sand Conjuration V, S, M/D 1 round Medium (260 ft.) A wall whose area is up to 16 Concentration + 16 rounds None No splcmp - p.235
Swirling sand blocks ranged attacks, slows movement through.
o Weapon of the Deity Transmutation V, DF 1 standard 0 ft. One weapon you hold 16 rounds cmpdvn - p.188
Your weapon gains enhancement bonus and special ability.
o Weather Eye Divination V, S, M, 1 hour 17 mile radius 17 mile radius, centered on yo Instantaneous None No cmpdvn - p.189
You accurate predict weather up to one week ahead.

Cleric Known Spells LEVEL: 5
Per Day: 6+1

NAME  SCHOOL  COMPs  CAST  RANGE  TARGET  DURATION  SAVE  DC  SR  Source
o Atonement Abjuration V, S, M, 1 hour Touch Living creature touched Instantaneous None Yes PFCR - p.245
This spell removes the burden of misdeeds from the subject.
o Aura of Evasion Abjuration V, S, M, 1 standard 10 ft. 10-ft.-radius emanation center 16 minutes No No splcmp - p.18
All within 10 ft. gain evasion against breath weapons.
o Blistering Radiance Evocation V, S, M 1 standard Long (1040 ft.) 50-ft.-radius spread 16 rounds None and 24 Yes splcmp - p.33
Light dazzles creatures, deals 2d6 fire damage in 50-ft.-radius spread.
o Break Enchantment Abjuration V, S 1 minute Close (65 ft.) Up to one creature per level, Instantaneous See text 24 No PFCR - p.251
This spell frees victims from enchantments, transmutations, and curses.
o Breath of Life Conjuration V, S 1 standard Touch Creature touched Instantaneous Will nega 24 Yes PFCR - p.251
This spell cures 5d8+16 points of damage
o Call Zelekhut Conjuration V, S, DF, 10 minutes Close (65 ft.) One called zelekhut Instantaneous None No splcmp - p.42
A zelekhut performs one duty for you.
o Command (Greater) Enchantment V 1 standard Close (65 ft.) 16 creatures, no two of which 16 rounds Will nega 26 Yes PFCR - p.257
This spell functions like command, except that up to 16 creatures may be affected, and the activities continue beyond 1 round.
o Command (Greater) ** Enchantment V 1 standard Close (65 ft.) 16 creatures, no two of which 16 rounds Will nega 26 Yes PFCR - p.257
This spell functions like command, except that up to 16 creatures may be affected, and the activities continue beyond 1 round.
o Commune Divination V, S, M, 10 minutes Personal You 16 rounds PFCR - p.257
You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no.
o Mass Contagion Necromancy V, S 1 standard Medium (260 ft.) 20-ft.-radius spread Fortitude 26 Yes splcmp - p.51
As contagion, but 20-ft. radius.
o Crawling Darkness Conjuration V, S, DF 1 round Personal You 16 minutes [D] splcmp - p.55
Shroud of tentacles conceals and protects you.
o Cure Light Wounds (Mass) Conjuration V, S 1 standard Close (65 ft.) 16 creatures, no two of which Instantaneous Will half 24 Yes PFCR - p.263
You channel positive energy to cure 1d8+16 points of damage points on each selected creature.
o Mass Curse of Ill Fortune Necromancy V, S, DF 1 standard Medium (260 ft.) Enemies in a 20 ft radius burs 16 minutes Will nega 26 Yes splcmp - p.56
Enemies take -3 penalty on attack rolls and saves.
o Death Throes Necromancy V, S 1 standard Personal You 16 hours or until you are None No splcmp - p.60
Your body explodes when you die.
o Dispel Chaos Abjuration V, S, DF 1 standard Touch You and a touched chaotic crea 16 rounds or until discha See text 24 See PFCR - p.271
Shimmering, blue lawful energy surrounds you granting a +4 deflection bonus to AC against attacks by chaotic creatures and you can choose to drive chaotic creatures back to their home plane on making a successful melee touch attack.
o Dispel Evil Abjuration V, S, DF 1 standard Touch You and a touched evil creatur 16 rounds or until discha See text 24 See PFCR - p.271
Shimmering, white holy energy surrounds you granting a +4 deflection bonus to AC against attacks by evil creatures and you can choose to drive evil creatures back to their home plane on making a successful melee touch attack.
o Dispel Good Abjuration V, S, DF 1 standard Touch You and a touched good creatur 16 rounds or until discha See text 24 See PFCR - p.272
Dark, wavering unholy energy surrounds you granting a +4 deflection bonus to AC against attacks by good creatures and you can choose to drive good creatures back to their home plane on making a successful melee touch attack.
o Dispel Law Abjuration V, S, DF 1 standard Touch You and a touched lawful creat 16 rounds or until discha See text 24 See PFCR - p.272
Flickering, yellow chaotic energy surrounds you granting a +4 deflection bonus to AC against attacks by lawful creatures and you can choose to drive lawful creatures back to their home plane on making a successful melee touch attack.
o Disrupting Weapon Transmutation V, S 1 standard Touch One melee weapon 16 rounds Will nega 24 Yes PFCR - p.273
This spell makes a melee weapon deadly to undead.
o Divine Agility Transmutation V, S 1 standard Touch Living creature touched 16 rounds Will nega 24 No cmpdvn - p.162
You improve creature's Reflex saves, Dexterity, and maneuverability in combat.
o Dragon Breath Evocation V, S, M/D 1 standard Personal You 16 rounds cmpdvn - p.164
You choose a dragon type and mimic its breath weapon for 8d8 or other effects.
o Earth Reaver Transmutation V, S 20-ft.-radius spread Instantaneous Reflex pa 24 Yes splcmp - p.75
Eruption deals 7d6 damage to all in area.
o Flame Strike Evocation V, S, DF 1 standard Medium (260 ft.) Cylinder 10 Instantaneous Reflex ha 24 Yes PFCR - p.283
A flame strike evokes a vertical column of divine fire dealing 15d6 points of damage.
o Hallow Evocation V, S, M, 24 hours Touch 40-ft. radius emanating from t Instantaneous See text 24 See PFCR - p.293
Hallow makes a particular site, building, or structure a holy site.
o Holy Sword * Evocation V, S 1 standard Touch Melee weapon touched 16 rounds None No PFCR - p.297
This spell allows you to channel holy power into your sword, or any other melee weapon you choose.
o Incorporeal Nova Necromancy V, S 1 standard Medium (260 ft.) 50-ft.-radius burst Instantaneous Will nega 26 Yes splcmp - p.121
Destroy incorporeal undead.
o Inflict Light Wounds (Mass) Necromancy V, S 1 standard Close (65 ft.) 16 creatures, no two of which Instantaneous Will half 26 Yes PFCR - p.300
Negative energy spreads out in all directions from the point of origin, dealing 1d8+16 points of damage to nearby living enemies.
o Insect Plague Conjuration V, S, DF 1 round Long (1040 ft.) One swarm of wasps per three l 16 minutes None No PFCR - p.301
You summon a number of swarms of wasps.
o Life's Grace Abjuration V, S, DF 1 standard Touch Living creature touched 16 minutes Will nega 24 Yes splcmp - p.131
Grants immunity to many undead attacks and protection against incorporeal attacks.
o Mark of Justice Necromancy V, S, DF 10 minutes Touch Creature touched Permanent; see text None Yes PFCR - p.312
You mark a subject and state some behavior on the part of the subject that will activate the mark.
o Plane Shift Conjuration V, S, F 1 standard Touch Creature touched, or up to eig Instantaneous Will nega 24 Yes PFCR - p.322
You move yourself or some other creature to another plane of existence or alternate dimension.
o Raise Dead Conjuration V, S, M, 1 minute Touch Dead creature touched Instantaneous None, see 24 Yes PFCR - p.329
You restore life to a deceased creature.
o Revivify Conjuration V, S, M 1 standard Touch Dead creature touched Instantaneous None; see 24 Yes splcmp - p.176
Restore recently dead to life with no level loss.
o Righteous Might Transmutation V, S, DF 1 standard Personal You 16 rounds [D] PFCR - p.335
Your height immediately doubles, and your weight increases by a factor of eight.
o Righteous Might ** Transmutation V, S, DF 1 standard Personal You 16 rounds [D] PFCR - p.335
Your height immediately doubles, and your weight increases by a factor of eight.
o Mass Sanctuary Abjuration Close (65 ft.) splcmp - p.179
16 creatures can't be attacked, and can't attack.
o Scrying Divination V, S, M/D 1 hour See text Magical sensor 16 minutes Will nega 24 Yes PFCR - p.337
You can observe a creature at any distance.
o Slay Living Necromancy V, S 1 standard Touch Living creature touched Instantaneous Fortitude 26 Yes PFCR - p.344
You can attempt to slay any one living creature.
o Spell Resistance Abjuration V, S, DF 1 standard Touch Creature touched 16 minutes Will nega 24 Yes PFCR - p.347
The target gains spell resistance equal to 28.
o Stalwart Pact Evocation V, S, DF, 10 minutes Touch Willing living creature touche Permanent until triggered Will nega 24 Yes cmpdvn - p.181
You gain combat bonuses automatically when reduced to half hit points or lower.
o Greater Stone Shape Transmutation V, S 1 standard Touch Stone touched, up to 170 cu. f splcmp - p.208
Sculpts 170 cu. ft. of stone into any shape.
o Subvert Planar Essence Transmutation V, S, M/D 1 standard Medium (260 ft.) 20-ft.-radius emanation center 16 rounds Fortitude 24 Yes cmpdvn - p.183
Reduces Outsiders DR and SR by 10 points.
o Summon Bearded Devil Conjuration V, S, DF 1 round Close (65 ft.) One summoned bearded devil Concentration, up to 16 r None No splcmp - p.213
Summon a bearded devil to follow your commands.
o Summon Bralani Eladrin Conjuration V, S, DF 1 round Close (65 ft.) One summoned bralani eladrin Concentration, up to 16 r None No splcmp - p.213
Summon a bralani eladrin to follow your commands.
o Summon Monster V Conjuration V, S, F/D 1 round Close (65 ft.) One summoned creature 16 rounds [D] None No PFCR - p.352
This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
o Summon Undead V Conjuration V, S, F/D 1 round Close (65 ft.) One or more summoned undead, n 16 rounds None No splcmp - p.215
Summons undead to fight for you.
o Symbol of Pain Necromancy V, S, M 10 minutes 0 ft.; see text One symbol See text Fortitude 26 Yes PFCR - p.356