Giles Callin mac Wolfswarten Aasimar Darkvision (60') Lawful Good Clr3 Inq6 Cnt5 98833 14 105000
CHARACTER NAME RACE VISION ALIGNMENT CLASS EXPERIENCE LEVEL NEXT LEVEL
ABILITY
NAME
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
STR
Strength
14 +2 16 +3
DEX
Dexterity
12 +1 16 +3
CON
Constitution
16 +3 16 +3
INT
Intelligence
16 +3 16 +3
WIS
Wisdom
19 +4 26 +8
CHA
Charisma
18 +4 20 +5
INIT
Modifier
+3

MOVE
Base Speed
  Walk 30 ft.  
HP
Hit Points
  119  
AC
Armor Class
29
26 15




TOTAL
FLAT TOUCH

BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS

MISS
CHANCE

ARCANE
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST
AC Mods
Armor Class
10 8 4 3 0 2
2

0
40%
-3
+4

0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+13 = +6 + +3 + +4
+ +0
+
Reflex
Dexterity
+11 = +4 + +3 + +4 + +0 +
Willpower
Wisdom
+24 = +12 + +8 + +4 + +0 +
TOTAL
BASE ATTACK BONUS
STR
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+11/+6 = +8/+3 + +3 + +0 + +0 +
RANGED
ATTACK BONUS
+16/+11 = +8/+3 + +3 + +0 + +5 +
GRAPPLE
ATTACK BONUS
+11/+6 = +8/+3 + +3 + +0 + +0 +
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER

MISC
MODIFIER
TEMPORARY
MODIFIER
WEAPON ATTACK DMG CRIT HAND RANGE TYPE SIZE
Unarmed

+11/+6
1d3+3
20/x2




Dagger

+11/+6
1d4+3
19-20/x2
Carried
0 ft.
PS
M
Dagger (Thrown)

+16/+11
1d4
19-20/x2
Carried
10 ft.
PS
M
Longbow (Composite/Strength Bow (+10))

+16/+11
1d8+3
20/x3
Carried
110 ft.
P
M
*Mace (Heavy/Darkwood/Masterwork)

+12/+7
1d8+3
20/x2
Primary
0 ft.
B
M
Spell and Concentration Checks
Injury DC (10 + dmg + Spell's Level) vs 1d20+18
Defensive Casting (15 + Spell's Level) vs 1d20+18
Defeat SR (1d20+16) >= Spell Resistance
Dispel Magic (1d20+14) vs (11 + spell Casters Level)
TURN UNDEAD
TURNING CHECK
1d20+7
AFFECTED
(MAX HIT DICE)
TURN LEVEL 11
TURN DAMAGE 3d6 +14
Up to 0 7 HD TURNS/DAY 12
1 - 3 8 HD
4 - 6 9 HD NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 10 HD
10 - 12 11 HD
13 - 15 12 HD
16 - 18 13 HD
19 - 21 14 HD
22+ 15 HD
SKILLS
SKILL NAME ABILITY TOTAL
MOD
ABILITY
MOD
RANKS MISC
MOD
 Appraise
(INT) 3 = 3
+ 0.0
+ 0
 Balance
(DEX) 3 = 3
+ 0.0
+ 0
 Bluff
(CHA) 5 = 5
+ 0.0
+ 0
 Climb
(STR) 3 = 3
+ 0.0
+ 0
 Concentration
(CON) 18 = 3
+ 15.0
+ 0
 Diplomacy
(CHA) 24 = 5
+ 17.0
+ 2
 Disguise
(CHA) 5 = 5
+ 0.0
+ 0
 Escape Artist
(DEX) 3 = 3
+ 0.0
+ 0
 Forgery
(INT) 3 = 3
+ 0.0
+ 0
 Gather Information
(CHA) 18 = 5
+ 13.0
+ 0
 Heal
(WIS) 14 = 8
+ 6.0
+ 0
 Hide
(DEX) 3 = 3
+ 0.0
+ 0
 Intimidate
(CHA) 5 = 5
+ 0.0
+ 0
 Jump
(STR) 8 = 3
+ 0.0
+ 5
 Knowledge (Arcana)
(INT) 11 = 3
+ 8.0
+ 0
 Knowledge (Local)
(INT) 5 = 3
+ 2.0
+ 0
 Knowledge (Religion)
(INT) 20 = 3
+ 17.0
+ 0
 Knowledge (The Planes)
(INT) 12 = 3
+ 9.0
+ 0
 Listen
(WIS) 10 = 8
+ 0.0
+ 2
 Move Silently
(DEX) 3 = 3
+ 0.0
+ 0
 Ride
(DEX) -2 = 3
+ 0.0
+ -5
 Search
(INT) 3 = 3
+ 0.0
+ 0
 Sense Motive
(WIS) 25 = 8
+ 17.0
+ 0
 Speak Language(Elven, Auran)
() 2 = 0
+ 2.0
+ 0
 Spellcraft
(INT) 21 = 3
+ 16.0
+ 2
 Spot
(WIS) 27 = 8
+ 17.0
+ 2
 Survival
(WIS) 13 = 8
+ 5.0
+ 0
 Swim
(STR) 3 = 3
+ 0.0
+ 0
 Use Rope
(DEX) 3 = 3
+ 0.0
+ 0

ARMOR AC BONUS MAX DEX SKILL CHECK SPELL FAILURE TYPE
*Ectoplasmic Armor Skin

+8
+4
-2
25%
Light
SHIELD AC BONUS SKILL CHECK SPELL FAILURE TYPE
*Shield +2 (Heavy/Metal) (Shield (Heavy/Metal/Masterwork/+2 (Shield))), Masterwork, Steel

+4
-1
15%
Heavy
ITEMS AC BONUS Special Properties
*Belt of Priestly Might +1

*Crimson Dragonhide Bracers +1
Fire Resistance 5
*Ring of Protection +2 +2
Grants +2 deflection bonus to AC
EQUIPMENT
ITEM QTY WT COST
Boots of Big Stepping
Teleport up to 60 feet on command 3x per day
1 0 6000
Belt of Priestly Might
1 0 6000
Cloak of Charisma +2
When in a characters possession, it adds a +2 enhancement bonus to her Charisma score
1 2 4000
Crimson Dragonhide Bracers
Fire Resistance 5
1 0 5000
Dagger
Steel
1 1 2
Ectoplasmic Armor Skin
1 2 6000
Gloves of Dexterity +4
Add to the wearers Dexterity score in the form of an enhancement bonus of +4
1 0.01 16000
Heward's Handy Haversack
It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds 20.17 lbs., 1 Winter Blanket, 1 Potion of Invisibility, 3 Potion of Levitate, 1 Silk Rope (50'), 1 Scroll of Animate Rope, 3 Scroll of Cure Moderate Wounds, 2 Scroll of Darkvision, 1 Scroll of Knock, 1 Scroll of Message, 1 Scroll of Reduce Person, 1 Scroll of Remove Curse, 3 Candle, 3 Scroll of Remove Paralysis, 1 Scroll of Sanctuary, 1 Scroll of Silent Image, 1 Scroll of Summon Monster I, 1 Scroll of Water Breathing, 1 Leather Spellbook, 1 Wand of Cure Light Wounds, 1 Bedroll, 1 Ink Vial (1 oz.), 1 Wand of Vigor (lesser), 2 Chalk (1 piece), 2 Flint and Steel, 1 Hooded Lantern, 1 Oil Flask (1 pt), 1 Oil of Bless Weapon, 4 Piton, 3 Potion of Cure Moderate Wounds
1 5 2000
Holy Symbol (Silver)
1 1 25
Longbow (Composite/Strength Bow (+10))
(Longbow (Composite/Strength Bow (+10))), Wood, Mighty Bow (2) 0 lbs.
1 3 100
Mace (Heavy/Darkwood/Masterwork)
Masterwork, Wood
1 0 625
Periapt of Wisdom +6
Actually increases the possessors Wisdom score in the form of an enhancement bonus of +6
1 0.01 36000
Ring of Protection +2
Grants +2 deflection bonus to AC
1 0.01 8000
Shield +2 (Heavy/Metal)
(Shield (Heavy/Metal/Masterwork/+2 (Shield))), Masterwork, Steel
1 15 4170
Tome of Understanding +1
If anyone reads this book, which takes a total of 48 hours over a minimum of six days, she gains an inherent bonus of +1 to her Wisdom
1 5 27500
Vest of Resistance +4
1 1 16000
TOTAL WEIGHT CARRIED 30.03 lbs.
WEIGHT ALLOWANCE
Light 0 - 76 Medium 76 - 153 Heavy 153 - 230
WANDS (charges)
Wand of Cure Light Wounds
50 ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
Wand of Vigor (lesser)
50 ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo ooooo
FEATS
Bonus Class Skil You gain Int Bonus skills as Class Skills
Divine Metamagic You can channel energy into some of your divine spells to ma
Domain Spontanei You are so familiar with one of your domains that you can co
Extend Spell You can cast spells that last longer than normal
Extra Turning You can turn or rebuke creatures more often than normal
Quicken Spell You can cast a spell with a moments thought
Reach Spell You can cast touch spells without touching the spell recipie
Spell Focus (Enc Your spells of the chosen school are more potent than normal
Spell Penetratio +2 bonus on caster level checks to beat a creature's spe
Zen Archery Your intuition guides your hand when you use a ranged weapon
AUTO FEATS
Armor Proficiency (Heavy)
Armor Proficiency (Light)
SPECIAL ABILITIES
Acid, cold, and electricity resistance 5
Aura (Ex) ~ Good
Divine Body (Su)
Divine Health (Ex)
Divine Metamagic (Quicken)
Divine Wholeness (Su) 20hp/day
Domain Spontaneity (Travel)
Force Shapechage (Su)
Immune to Charms (Ex)
Immune to Compulsions (Ex)
Light (Sp)
Pierce Disguise (Ex)
Pierce Illusion (Su)
Restricted Casting ~ May not cast Chaotic spells
Restricted Casting ~ May not cast Evil spells
Slippery Mind (Ex)
Spontaneous Casting ~ May channel stored spell energy into healing spells not prepared in advance
Turn Undead (Su) ~ 12/day (Turn Level 11 ~ Turn Damage 3d6+14)
ASSETS

COIN and GEMS
MAGIC
Potions/Elixiers
(1) Oil of Bless Weapon
(3) Potion of Cure Moderate Wounds
(1) Potion of Invisibility
(3) Potion of Levitate
Scrolls
(1) Scroll of Animate Rope
(3) Scroll of Cure Moderate Wounds
(2) Scroll of Darkvision
(1) Scroll of Knock
(1) Scroll of Message
(1) Scroll of Reduce Person
(1) Scroll of Remove Curse
(3) Scroll of Remove Paralysis
(1) Scroll of Sanctuary
(1) Scroll of Silent Image
(1) Scroll of Summon Monster I
(1) Scroll of Water Breathing

Giles Callin mac Wolfswarten

RACE
Aasimar
AGE
28
HEIGHT
6' 0"
WEIGHT
185 lbs.
SKIN COLOR
Tan
EYE COLOR
Brown
HAIR COLOR
Brown
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

LANGUAGES
Abyssal, Auran, Celestial, Common, Draconic, Elven, Giant, Infernal, Literacy

Description
Description
COMPANIONS

NOTES
Character Sheet Notes

Cleric of St. Cuthbert
Domain Granted Power
Glory Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
Inquisition Gain a +4 bonus on all dispel checks.
Domination You gain the Spell Focus (Enchantment) feat.
Travel For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
Renewal If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + your Charisma modifier. This supernatural ability functions once per day. If in one attack you reach -10 hit points or less, you die before this ability functions.
SPELLS
Class: Aasimar 0 1 2 3 4 5 6 7 8 9
Per Day -- -- -- -- -- -- -- -- -- --
Spell DC 10 11 12 13 14 15 16 17 18 19
Class: Cleric 0 1 2 3 4 5 6 7 8 9
Per Day 6 7+1 7+1 6+1 6+1 4+1 4+1 3+1 0 0
Spell DC 18 19 20 21 22 23 24 25 26 27