Giles Callin mac Wolfswarten
Aasimar
Darkvision (60')
Lawful Good
Clr3 Inq6 Cnt5
98833
14
105000
CHARACTER NAME
RACE
VISION
ALIGNMENT
CLASS
EXPERIENCE
LEVEL
NEXT LEVEL
ABILITY
NAMEABILITY
SCOREABILITY
MODTEMP
SCORETEMP
MOD
STR
Strength14
+2
16
+3
DEX
Dexterity12
+1
16
+3
CON
Constitution16
+3
16
+3
INT
Intelligence16
+3
16
+3
WIS
Wisdom19
+4
26
+8
CHA
Charisma18
+4
20
+5
INIT
Modifier+3
MOVE
Base Speed Walk 30 ft.
HP
Hit Points 119
AC
Armor Class29
26
15
TOTAL
FLAT
TOUCH
BASE
ARMOR
BONUSSHIELD
BONUSSTAT
BONUSSIZE
BONUSNATURAL
ARMORMISC
BONUSMISS
CHANCEARCANE
FAILUREARMOR
CHECKMAX
DEXSPELL
RESIST
AC Mods
Armor Class10
8
4
3
0
2
2
0
40%
-3
+4
0
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIERCONDITIONAL
MODIFIERS
Fortitude
Constitution+13
=
+6
+
+3
+
+4
+
+0
+
Reflex
Dexterity+11
=
+4
+
+3
+
+4
+
+0
+
Willpower
Wisdom+24
=
+12
+
+8
+
+4
+
+0
+
TOTAL
BASE ATTACK BONUS
STR
MODIFIERSIZE
MODIFIERMISC
MODIFIERTEMPORARY
MODIFIER
MELEE
ATTACK BONUS+11/+6
=
+8/+3
+
+3
+
+0
+
+0
+
RANGED
ATTACK BONUS+16/+11
=
+8/+3
+
+3
+
+0
+
+5
+
GRAPPLE
ATTACK BONUS+11/+6
=
+8/+3
+
+3
+
+0
+
+0
+
TOTAL
BASE ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIERMISC
MODIFIER
TEMPORARY
MODIFIER
WEAPON
ATTACK
DMG
CRIT
HAND
RANGE
TYPE
SIZE
Unarmed
+11/+6
1d3+3
20/x2
Dagger
+11/+6
1d4+3
19-20/x2
Carried
0 ft.
PS
M
Dagger (Thrown)
+16/+11
1d4
19-20/x2
Carried
10 ft.
PS
M
Longbow (Composite/Strength Bow (+10))
+16/+11
1d8+3
20/x3
Carried
110 ft.
P
M
*Mace (Heavy/Darkwood/Masterwork)
+12/+7
1d8+3
20/x2
Primary
0 ft.
B
M
Spell and Concentration Checks
Injury DC
(10 + dmg + Spell's Level) vs 1d20+18
Defensive Casting
(15 + Spell's Level) vs 1d20+18
Defeat SR
(1d20+16) >= Spell Resistance
Dispel Magic
(1d20+14) vs (11 + spell Casters Level)
TURN UNDEAD
TURNING CHECK
1d20+7AFFECTED
(MAX HIT DICE)TURN LEVEL
11
TURN DAMAGE
3d6 +14
Up to 0
7 HD
TURNS/DAY
12
1 - 3
8 HD
4 - 6
9 HD
NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9
10 HD
10 - 12
11 HD
13 - 15
12 HD
16 - 18
13 HD
19 - 21
14 HD
22+
15 HD
SKILLS
SKILL NAME
ABILITY
TOTAL
MODABILITY
MODRANKS
MISC
MOD
Appraise
(INT)
3
=
3
+
0.0
+
0
Balance
(DEX)
3
=
3
+
0.0
+
0
Bluff
(CHA)
5
=
5
+
0.0
+
0
Climb
(STR)
3
=
3
+
0.0
+
0
Concentration
(CON)
18
=
3
+
15.0
+
0
Diplomacy
(CHA)
24
=
5
+
17.0
+
2
Disguise
(CHA)
5
=
5
+
0.0
+
0
Escape Artist
(DEX)
3
=
3
+
0.0
+
0
Forgery
(INT)
3
=
3
+
0.0
+
0
Gather Information
(CHA)
18
=
5
+
13.0
+
0
Heal
(WIS)
14
=
8
+
6.0
+
0
Hide
(DEX)
3
=
3
+
0.0
+
0
Intimidate
(CHA)
5
=
5
+
0.0
+
0
Jump
(STR)
8
=
3
+
0.0
+
5
Knowledge (Arcana)
(INT)
11
=
3
+
8.0
+
0
Knowledge (Local)
(INT)
5
=
3
+
2.0
+
0
Knowledge (Religion)
(INT)
20
=
3
+
17.0
+
0
Knowledge (The Planes)
(INT)
12
=
3
+
9.0
+
0
Listen
(WIS)
10
=
8
+
0.0
+
2
Move Silently
(DEX)
3
=
3
+
0.0
+
0
Ride
(DEX)
-2
=
3
+
0.0
+
-5
Search
(INT)
3
=
3
+
0.0
+
0
Sense Motive
(WIS)
25
=
8
+
17.0
+
0
Speak Language(Elven, Auran)
()
2
=
0
+
2.0
+
0
Spellcraft
(INT)
21
=
3
+
16.0
+
2
Spot
(WIS)
27
=
8
+
17.0
+
2
Survival
(WIS)
13
=
8
+
5.0
+
0
Swim
(STR)
3
=
3
+
0.0
+
0
Use Rope
(DEX)
3
=
3
+
0.0
+
0
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| Giles Callin mac Wolfswarten | |||||||||||||||||||||||||||
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| Description | |||||||||||||||||||||||||||
| Description | |||||||||||||||||||||||||||
| COMPANIONS | |
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| NOTES | |
| Character Sheet Notes | |
| Cleric of St. Cuthbert | |
| Domain | Granted Power |
| Glory | Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. |
| Inquisition | Gain a +4 bonus on all dispel checks. |
| Domination | You gain the Spell Focus (Enchantment) feat. |
| Travel | For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability. |
| Renewal | If you fall below 0 hit points, you regain a number of hit points equal to 1d8 + your Charisma modifier. This supernatural ability functions once per day. If in one attack you reach -10 hit points or less, you die before this ability functions. |
| SPELLS |
| Class: Aasimar | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Per Day | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
| Spell DC | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| Class: Cleric | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Per Day | 6 | 7+1 | 7+1 | 6+1 | 6+1 | 4+1 | 4+1 | 3+1 | 0 | 0 |
| Spell DC | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |